tag:blogger.com,1999:blog-48958437135294687222024-02-20T08:31:33.385-08:00News of the WorldAnonymoushttp://www.blogger.com/profile/09783842817859874778noreply@blogger.comBlogger85125tag:blogger.com,1999:blog-4895843713529468722.post-4219906319279316712013-07-03T17:48:00.001-07:002013-07-03T17:48:03.411-07:00Der neue PIN System Aion Kinah Kaufen<span class="" id="result_box" lang="de"><span class="" title="The new PIN system ""><span class="" title="NCsoft today runs on 1 December 2010, a new secondary password system.">NCsoft heute läuft am 1. Dezember 2010 eine neue sekundäre Passwort-System. </span><span class="" title="The so-called "character PIN system" should now protect your Aion account is active and in addition to the Wednesday-server maintenance.">Die sogenannte "Charakter PIN-System" sollte jetzt schützen Ihr Aion Konto aktiv ist und neben dem Mittwoch-Server-Wartung.</span></span><span class="" title="The so-called "character PIN system" should now protect your Aion account is active and in addition to the Wednesday-server maintenance."><br /></span><span class="" title="So if you log the first time after service in your account, you have to define their personal PIN.">Also, wenn Sie das erste Mal nach dem Gottesdienst in Ihrem Konto einloggen, müssen Sie ihren persönlichen PIN definieren. </span><span class="" title="These reserves are then required for each log-in.">Diese Reserven werden dann für jedes Log-in erforderlich. </span><span class="" title="The new PIN system will make it difficult to Mitloggen of passwords by keyloggers.">Der neue PIN-System wird es schwierig, von Passwörtern durch Keylogger mitloggen. </span><span class="" title="Therefore, the secret number to be entered must also use the mouse.">Daher muss die Geheimnummer eingegeben werden auch die Maus verwenden. </span><span class="" title="The numbers on the PIN pad are arranged each time, which also mouse movements can not be read.">Die Zahlen auf dem PIN-Pad werden jedes Mal, die auch Mausbewegungen nicht gelesen werden kann angeordnet.<br /></span><span class="" title="find information on the new PIN system in their PowerWiki on the official Aion website.">finden Sie Informationen über die neue PIN-System in ihre PowerWiki auf der offiziellen <a href="http://www.aionkinahkaufen.com/">Aion Kinah Kaufen</a>-Website.</span></span>Anonymoushttp://www.blogger.com/profile/09783842817859874778noreply@blogger.com0tag:blogger.com,1999:blog-4895843713529468722.post-8727291934895533202013-05-11T23:04:00.004-07:002013-05-11T23:04:52.561-07:00Vorbereitung auf Patch 5.3: Eskalation<br />
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Da der Patch so kurz bevorsteht, haben wir hier ein paar wichtige Dinge aufgelistet, die ihr vor dem großen Tag wissen solltet. Wer Details darüber erfahren möchte, was euch erwartet, kann einen Blick in die aktuellen PTR-Patchnotes werfen oder sogar den PTR-Client herunterladen und sie selbst testen.<br />
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Seid bereit<br />
Spart einen Teil der Währungen auf, die ihr im Laufe von Patch 5.2 gesammelt habt. Die Leerenbinder mit ihren Gegenstandsaufwertungen kehren in Patch 5.3 zurück, doch dieses Mal kosten die Aufwertungen weniger Gerechtigkeits- und Tapferkeitspunkte als bisher. Aufwertbare PvP-Gegenstände aus Saison 12 können wieder zu den ursprünglichen Kosten aufgewertet werden. Zudem ist die Aufwertung von Erbstücken sowohl über Gerechtigkeitspunkte und Ehrenpunkte als auch über Lose für den Dunkelmond-Jahrmarkt günstiger. Außerdem beschleunigen wir den Level-Prozess von Stufe 85 bis 90. Hier findet ihr die knackigen Details:<br />
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Die erforderlichen Erfahrungspunkte von Stufe 85 auf Stufe 90 werden um 33 % verringert. Zeit, eure Nebencharaktere wieder auszupacken!<br />
Die Leerenbinder kehren zurück!<br />
Gegenstände, die mit Tapferkeitspunkten verbessert werden können, benötigen für die Aufwertung jetzt 250 Tapferkeitspunkte für jeweils 4 Gegenstandsstufen, insgesamt also 500 Punkte für 8 Stufen pro Gegenstand. Das gilt auch rückwirkend für alle Gegenstände, die mit Tapferkeitspunkten verbessert werden können.<br />
Gegenstände, die mit Gerechtigkeitspunkten verbessert werden können, benötigen für die Aufwertung jetzt 750 Gerechtigkeitspunkte für 8 Stufen. Sie können nur ein Mal für insgesamt 750 Gerechtigkeitspunkte und 8 Stufen pro Gegenstand verbessert werden. Das gilt auch rückwirkend für alle Gegenstände, die mit Gerechtigkeitspunkten verbessert werden können.<br />
Eroberungsgegenstände des bösartigen Gladiators (Saison 12), für die Aufwertungen verfügbar sind, können weiterhin zu den ursprünglichen Eroberungspunktekosten aufgewertet werden (750 Eroberungspunkte für jeweils 4 Gegenstandsstufen, zwei Aufwertungen möglich).<br />
Ehrengegenstände des schrecklichen Gladiators (Saison 12), für die Aufwertungen verfügbar sind, können weiterhin zu den ursprünglichen Kosten aufgewertet werden (1500 Ehrenpunkte für eine Aufwertung für 8 Stufen).<br />
Andere PvP-Gegenstände können nicht aufgewertet werden.<br />
Der Preis für die Aufwertung von Erbstücken über Gerechtigkeitspunkte, Ehrenpunkte und Lose für den Dunkelmond-Jahrmarkt wurde um 60 % verringert.<br />
Erforderliche Gegenstandsstufen<br />
Ihr wollt euch in den Schlachtzugsbrowser, heroische Dungeons und heroische Szenarien stürzen? Dann sorgt dafür, dass ihr gut vorbereitet seid:<br />
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Heroische Szenarien erfordern eine durchschnittliche Gegenstandsstufe von 480. Im Gegensatz zu anderen Szenarien müsst ihr über eine bestehende Gruppe verfügen, um die Warteschlange zu betreten.<br />
Heroische Dungeons erfordern eine durchschnittliche Gegenstandsstufe von 440.<br />
Das Mogu'shangewölbe über den Schlachtzugsbrowser erfordert eine durchschnittliche Gegenstandsstufe von 460.<br />
Das Herz der Angst und die Terrasse des Endlosen Frühlings über den Schlachtzugsbrowser erfordern eine durchschnittliche Gegenstandsstufe von 470.<br />
Der Thron des Donners über den Schlachtzugsbrowser erfordert eine durchschnittliche Gegenstandsstufe von 480.<br />
Geringe Amulette des Glücks<br />
In Patch 5.3 fügen wir weitere Methoden hinzu, um an geringe Amulette des Glücks zu gelangen. Neben den Änderungen, die wir in Patch 5.2 vorgenommen haben, um die erforderliche Anzahl der geringen Amulette des Glücks für den Kauf von 3 Schicksalsrunen der Mogu von 90 auf 50 zu senken und Spielern die Möglichkeit zu geben, geringe Amulette des Glücks in Haustierkämpfen zu gewinnen, stehen euch in Patch 5.3 jetzt weitere Quellen für geringe Amulette zur Verfügung:<br />
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Geringe Amulette des Glücks können jetzt von Kreaturen in der offenen Welt mit einer Stufe von 90 und höher erbeutet werden.<br />
Seltene Monster in Pandaria (außer Kriegsspähern der Zandalari und Kriegshetzern der Zandalari) sowie Bosse des Quest-Ereignisses „Schlachtfeld: Brachland“ in Kalimdor tragen jetzt geringe Amulette des Glücks bei sich.<br />
Neues zur PvP-Saison<br />
Die PvP-Saison 13 ist immer noch in vollem Gange. Wir haben viele der kommenden Änderungen für PvP-Ausrüstung in unseren Blogs „PvP-Ausrüstung ab Patch 5.2“ und „PvP-Ausrüstung in Patch 5.3“ beschrieben, die auch detaillierte Erläuterungen zu den unten genannten Änderungen enthalten. Wir möchten euch nochmals daran erinnern, dass in Patch 5.3 die Punktevoraussetzung von 7250 Eroberungspunkten für den Kauf von normalen Waffen entfernt wurde, die über Eroberungspunkte erhältlich sind.<br />
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Einige weitere Änderungen rund um PvP und PvP-Ausrüstung erwarten euch:<br />
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Alle Charaktere haben jetzt eine Grundabhärtung von 65 %.<br />
'Entkräftung' verringert jetzt den Wirkungsgrad von Heil- und Absorbtionszaubern sowie -fähigkeiten um 45 % (vorher 30 %).<br />
Der Heilungsbonus von PvP-Macht hängt jetzt von der Klasse und Spezialisierung ab.<br />
Heilungsspezialisierungen erhalten über PvP-Macht einen Bonus von 100 % auf ihre Heilung.<br />
Schadensspezialisierungen von Druiden, Mönchen, Paladinen, Priestern und Schamanen erhalten über PvP-Macht einen Bonus von 70 % auf ihre Heilung.<br />
Alle anderen Spezialisierungen und Klassen (darunter Tanks) erhalten über PvP-Macht einen Bonus von 40 % auf ihre Heilung.<br />
Reibungsloser Patchvorgang<br />
Ihr könnt ganz einfach sicherstellen, dass ihr nach dem Start der Server am Patchtag spielbereit seid. Wenn ihr eine Weile nicht gespielt habt, öffnet einfach den World of Warcraft-Launcher und gestattet dem Updater, die aktuellen Spieldateien herunterzuladen. Wenn ihr Interface-Add-ons benutzt, solltet ihr sicherstellen, dass ihr über die jeweils aktuelle Version verfügt und sie für den neuen Patch aktualisiert und einsatzbereit sind. Jetzt ist auch eine gute Gelegenheit, eure Grafikkartentreiber zu aktualisieren.<br />
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Falls ihr Probleme beim Patchvorgang habt, findet ihr in unserer Wissensdatenbank einen Artikel mit hilfreichen Informationen zum Patchvorgang. Ihr könnt auch @BlizzardCSEU_DE auf Twitter folgen, um aktuelle Support-Nachrichten zu erhalten.<br />
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Zusätzliche Account-Hilfe<br />
Bei Problemen mit eurem Account stehen euch mehrere Mittel zur Verfügung. Falls das Problem auch andere Spieler betrifft, haben diese vielleicht schon einen Beitrag dazu im Forum „Kundendienst“ erstellt. Das Forum ist eine nützliche erste Anlaufstelle bei Problemen. Falls ihr weitere Informationen oder konkrete Hilfe braucht, könnt ihr auf der Battle.net-Supportwebsite mögliche Lösungen durchsuchen, ein Support-Ticket erstellen oder euch direkt an den Kundensupport wenden.<br />
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Viel Erfolg, und wir sehen uns in Azeroth!<br />
Anonymoushttp://www.blogger.com/profile/09783842817859874778noreply@blogger.com0tag:blogger.com,1999:blog-4895843713529468722.post-84407812977541123752013-04-08T21:00:00.002-07:002013-04-27T18:24:04.655-07:00Patch 5.2 Hotfixes: April 8<br />
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Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 5.2. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below went live the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this list in the days to come as additional hotfixes are applied.<br />
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Below is a listing of 5.2 Hotfixes by date. A compilation of 5.2 Hotfixes is also available.<br />
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<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Patch Information</strong></div>
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<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Patch Notes</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Known Issues</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Technical Support & Troubleshooting<br /> </li>
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<a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" id="april4" name="april4" style="color: #ffb100; outline: none;"></a><span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;">April 8</span></div>
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<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Creatures</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Zandalari Beast Handler is now properly seated in a saddle while riding a Direhorrn.<br /> </li>
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<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Raids, Dungeons, and Scenarios</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Throne of Thunder</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Giorgio's Caduceus of Pure Moods is no longer being awarded to Elemental and Restoration Shamans on Raid Finder difficulty or via bonus rolls.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Primordius</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">During the Primordius encounter, spells which dispel a single harmful effect (Sear Magic, Single Magic, or Mass Dispel) will no longer work if any of the positive effects are active on the target (Improved Synapses, Keen Eyesight, Thick Bones, Clear Mind, or Fully Mutated).</li>
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<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Ra-den</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue that could prevent Ra-den from absorbing Essences of Anima/Vita as intended.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Engaging Ra-den now resets the cooldown on Reincarnation for Shamans.<br /> </li>
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<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Bug Fixes</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where some situations could cause players to not receive credit towards Pay to Slay or It Was Worth Every Ritual Stone achievement after defeating Incomplete Drakkari Colossus.<br /> </li>
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<a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" id="april4" name="april4" style="color: #ffb100; outline: none;"></a><span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;">April 4</span></div>
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<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Quests</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Extended Shore Leave: This quest has been temporarily removed from quest rotation to address an issue with the Zandalari Warship.<br /> </li>
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<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where Warlocks remained in the wrong phase at The Black Temple after completing the quest Seek the Signal.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Throne of Thunder</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Durumu the Forgotten</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">During the Light Spectrum phase, Yellow Eye's cone now moves more quickly on Raid Finder difficulty.<br /> </li>
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<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Darkmoon Card: Blue Dragon now has a reduced chance to activate its effect for characters that are level 61-69 and its effect no longer activates for characters above level 69.<br /> </li>
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<a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" id="april2" name="april2" style="color: #ffb100; outline: none;"></a><span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;">April 2</span></div>
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<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">General</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Brightly Colored Eggs now spawn more frequently.<br /> </li>
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<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Quests</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">To the Skies!: Fixed an issue where players would remain on Thunderwing and be unable to progress to Stage 3.<br /> </li>
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<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Raids, Dungeons, and Scenarios</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Throne of Thunder</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Assassination Rogues should no longer be receiving non-dagger agility weapons from bonus rolls and Raid Finder.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Vampiric Cave Bat now deals less damage in Raid Finder difficulty.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Durumu the Forgotten</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Eye Sore and Mind Daggers now deal less damage on Raid Finder difficulty.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Amber Fog, Azure Fog, and Crimson Fog now remain visible after being revealed on Raid Finder difficulty.<br /> </li>
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</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Items</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Inscribed Bag of Hydra-Spawn now has an increased chance to activate its shielding effect.<br /> </li>
</ul>
</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" id="mar29" name="mar29" style="color: #ffb100; outline: none;"></a><span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;">March 29</span></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Classes</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Mage</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Tier-15 Fire/Frost 4-piece set bonus should now properly increase Frostbolt's chance to activate Fingers of Frost effect.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Priest</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Tier-15 Discipline/Holy 4-piece set bonus should summon a Golden Apparition that now heals for the correct amount and can activate Divine Aegis.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Rogue</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Combat</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Blade Flurry now has a range of 8 yards, up from 5 yards, and will only hit targets that are within the Rogue's line-of-sight.<br /> </li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Raids, Dungeons, and Scenarios</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Ji-Kun's Feed Young ability should now be slightly easier to intercept.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">To the Skies!: Fixed an issue where the Hail of Arrows debuff not being removed after defeating Beastmaster Horaki.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Items</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Enchant Weapon - Glorious Tyranny can no longer be used on other player's weapons and will cause bind-on-equipped items to become soulbound.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Lightning-Imbued Chalice now has a greatly increased chance to generate Infinite Power.<br /> </li>
</ul>
</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" id="mar27" name="mar27" style="color: #ffb100; outline: none;"></a><span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;">March 27</span></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Classes</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Druid</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Tier-15 Feral Druid 2-piece set bonus should now work correctly with Savage Roar while Glyph of Savagery is active.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Monk</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Tier-15 Brewmaster Monk 2-piece set bonus should now correctly increase Stagger by 12%.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed a situation where Tier-15 Mistweaver Monk 2-piece set bonus could cause Renewing Mist to heal more than intended.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Charges of Mana Tea, Tigereye Brew, and Elusive Brew will now be removed after the Preparation buff wears off in Battlegrounds.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Paladin</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where Word of Glory or Eternal Flame did not work when both Divine Purpose and Tier-15 Protection Paladin 2-piece set bonus was present.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Priest</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">For Discipline Priests with Divine Aegis, Prayer of Healing criticals should now heal for the correct amount.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Power Word: Solace should now correctly have a chance to activate item and enchantment effects.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Shaman</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Chain Heal now heals for 20% more.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Healing Rain now heals for 20% more.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Restoration<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Earthliving Weapon now heals for 20% more.<br /> </li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" id="mar27_creatures" name="mar27_creatures" style="color: #ffb100; outline: none;"></a>Creatures</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Itoka's Strange Metal Ingot can now be looted by multiple players.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Oondasta's health had been reduced by 50% .<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Raids, Dungeons, and Scenarios</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Throne of Thunder<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where bracers with a random secondary stat may be awarded to the wrong role through Raid Finder or bonus roll.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where zone drops were incorrectly disenchanting into Haunting Spirit.<br /> </li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Items</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Big Bag of Zandalari Supplies is now soulbound.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Dragonmaw, Reborn now has a bonus to spellpower.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">The Drakefist Hammer, Reborn now has a bonus to spellpower.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Bug Fixes</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Tyrannical Conquest achievement should now be correctly tracking a character's Conquest gains.<br /> </li>
</ul>
</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="mar19" style="color: #ffb100; outline: none;"></a><span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;">March 21</span></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Classes</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Warlock</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Demonic Gateway should no longer despawn when the casting Warlock moves far away.<br /> </li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Quests</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Crumbled Chamberlain: Statue pieces now do not despawn when looted, allowing other players to loot the statue piece as well.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Stone Cold: Fixed an issue where players were unable to interact with Grave Guardian statues.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="mar19_creatures" style="color: #ffb100; outline: none;"></a>Creatures</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Oondastas for everyone! Oondasta now respawns much more frequently.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Exchange Guards have resumed their stance of not interfering with players engaged in Horde/Alliance hostilities(PvP combat).<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="mar19_raids" style="color: #ffb100; outline: none;"></a>Raids, Dungeons, and Scenarios</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Throne of Thunder</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Gastropod should now favor attackers that are at range.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Reduced the amount of creatures in the area leading up to Ji-Kun in Raid Finder.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where players winning a bonus roll after defeating Iron Qon on Heroic mode could receive a non-heroic version of the tier token.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where damage from Lei Shen's Crashing Thunder, Lightning Whip, Overcharge and Discharged Energy was not being reduced by Feint.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Twin Consorts</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Reduced the health of Suen and Lu'lin in 25-player Heroic mode.</li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Icecrown Citadel</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where Master Looters were unable to assign Shadowfrost Shards to another player.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Temple of Ahn'Qiraj</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">The Prophet Skeram has loot again and no longer creates illusions for now. He'll be back to normal in a future patch.<br /> </li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Items</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Increased the cast time to perform the ritual for summonable bosses using Shan'ze Ritual Stones on the Isle of Thunder from 2 seconds to 5 seconds.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">All uncommon(green) item drops from the Isle of Thunder should now be disenchantable.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Darkmoon Whistle should no longer cause other players to drop out of stealth.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Essence of the Breeze should now only usable while on the continent of Pandaria.<br /> </li>
</ul>
</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="mar19" style="color: #ffb100; outline: none;"></a><span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;">March 19</span></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Classes</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Monk</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Tier-15 Mistweaver 2-piece set bonus should now increase the healing of Renewing Mist by the correct amount.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Paladin</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Hand of Purity no longer reduces the damage dealt by effects that ignore immunities.<br /> </li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Quests</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Captive Audience: Fixed an issue with Rune Prisons that prevented new captives from spawning.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="mar19_creatures" style="color: #ffb100; outline: none;"></a>Creatures</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Summonable bosses on the Isle of Thunder now leash back instead of despawning when pulled too far from their spawn point.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Zandalari Warbringers are now immune to crowd control and interrupt effects.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where some players may not receive loot after defeating Nalak.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="mar19_raids" style="color: #ffb100; outline: none;"></a>Raids, Dungeons, and Scenarios</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Mogu'shan Vaults</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Increased the time before the gate to closes while engaging Feng the Accursed to 8 seconds, up from 3 seconds.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Throne of Thunder</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Council of Elders</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Reduced the penalty to damage taken from the Shadowed Soul debuff from 5% to 3% per stack on 10-player Heroic mode.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Dark Animus</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Dark Animus will now use its abilities at more consistent intervals.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Interrupting Jolt now deals less damage on 10/25-player Heroic mode.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Explosive Slam now deals significantly less damage on 10-player Heroic mode.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where Matter Swap could sometimes teleport players beneath the world.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Ji-Kun</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where Bore Worms would remain submerged.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where Bow Fly Swarms would enter combat while remaining out of melee range.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Lei Shen</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where players defeating Lei Shen did not receive credit towards the Pinnacle of Storms achievement.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Megaera</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Reduced the damage dealt by Megaera’s breaths and Ignite Flesh on 10-player Normal mode.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Reduced the damage dealt by Rampage on 10-player Normal mode.<br /> </li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="mar19_pvp" style="color: #ffb100; outline: none;"></a>PvP</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Season 13 Tyrannical weapons had their item levels increased to ilevel 498, up from ilevel 493, to match Season 12 Elite weapons.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Season 13 Malevolent Honor gear now gives more Stamina, making them comparable to Season 12 counterparts.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Battlegrounds</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Eye of the Storm: Horde teams are now being awarded the proper amount of victory points when holding 3 towers.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Items</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Ra'sha's Sacrificial Dagger now has an increased cooldown for its special ability.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">UI</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">There should no longer be a delay in displaying Isle of Thunder stage progression status on the World Map.<br /> </li>
</ul>
</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="mar15" style="color: #ffb100; outline: none;"></a><span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;">March 15</span></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Classes</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Death Knight</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where Chilblains may fail to apply its snare effect.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Druid</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Symbiosis will now cancel properly if the Druid and the target remains separated for a period of time.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Hunter</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Dire Beast summons should now have the Avoidance aura.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="mar16_mage" style="color: #ffb100; outline: none;"></a>Mage</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">General</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Incanter's Ward is no longer transferred to a Mage who Spellsteals it, but is dispelled from the target.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Talents</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Living Bomb now deals 70% of its damage when used against other players, down from 100%.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Nether Tempest now deals 70% of its damage when used against other players, down from 100%.</li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Paladin</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Divine Purpose should no longer activate from unsuccessful attempts to cast Inquisition.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Warrior</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Glyph of Die by the Sword should now only apply its effect for Warriors that have that it set as an active glyph.<br /> </li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Quests</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Be Raptor: Fixed an issue where the final cutscene may not display correctly. Players should now be able to obtain completion credit and turn the quest in.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Liquid Gold: Players should now be able to loot supply crates and complete the quest.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Lunk's Adventure: Rendan's Weakness: Iron Summit Guards should now join the conga line, allowing players to complete the quest.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Creatures</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Arcanital Mara'kah's barrier spell now lasts 30 seconds, up from 20 seconds.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Players of both factions are now eligible to receive loot from Nalak when at least one of the factions has fully unlocked the Isle of Thunder.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Pet Battles</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Resilient should now properly prevent Critter pets from being stunned by Rupture.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="mar15_raids" style="color: #ffb100; outline: none;"></a>Raids, Dungeons, and Scenarios</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Throne of Thunder</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Council of Elders<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where the Council of Elders did not always drop 2 items on 10-player normal mode.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Durumu the Forgotten</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Azure Fogs are now no longer able to be damaged by area-of-effect spells when they are not revealed.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Twin Consorts</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Suen's Fan of Flames now has a 50-yard range.<br /> </li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="mar15_pvp" style="color: #ffb100; outline: none;"></a>PvP</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Tyrannical Conquest achievement for both factions now requires a character to obtain 25,000 Conquest points in Season 13, down from 27,000 Conquest. The tooltip and progress indicator will still display that the character needs 27,000 Conquest. This will be fixed in a future patch.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="mar15_items" style="color: #ffb100; outline: none;"></a>Items</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Reduced the higher than intended drop rates for Shado-Pan Assault Insignia from Sunreaver Bounty.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">UI</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where stage progression on the world map for Isle of Thunder was not displaying correctly for players outside the isle.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Reduced the amount of spam on Local Defense - Isle of Thunder channel while engaging Kirin Tor or Sunreaver NPCs.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Bug Fixes</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Using a potion while under Stealth/Invisibility no longer causes the potion to go on permanent cooldown.<br /> </li>
</ul>
</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="mar14" style="color: #ffb100; outline: none;"></a><span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;">March 14</span></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Classes</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Monk</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Chi Wave should now correctly bounce between targets that are in range.<br /> </li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Creatures</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Oondasta should no longer drop Terrorful Weave for Discipline and Holy Priests, and Girdle of Dimorphodontics should no longer drop for Mages and Warlocks.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Raids, Dungeons, and Scenarios</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">The time for players to decide if they want to use a bonus roll has been increased to 3 minutes.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">PvP</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Conquest quartermasters should now be properly stocked with PvP rings, amulets, and trinkets.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Professions</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Thunderforges on the Isle of Thunder can now also function as a normal anvil and forge.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Archeology</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Mantid archeology items should now correctly award a Mantid Amber Sliver when turned in.<br /> </li>
</ul>
</li>
</ul>
</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="mar12" style="color: #ffb100; outline: none;"></a>March 12</span></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="mar12_ classes" style="color: #ffb100; outline: none;"></a>Classes</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Our lead systems designer share the reasoning behind some recent class changes.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Death Knight</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Blood</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Rune Strike now deals 25% more damage.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Frost</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Howling Blast had its area-of-effect splash damage equal to 50% of the damage taken by the primary target (down from 65%).</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Unholy</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Unholy Frenzy damage will no longer break crowd-control effects that break on damage.</li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Mage</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Talents</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Frost Bomb now deals 40% more damage. Frost Bomb now deals 60% of its damage when used against other players, down from 80%.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Living Bomb now deals 40% more damage.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Nether Tempest now deals 40% more damage.</li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Monk</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Windwalker</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Spirits summoned by Storm, Earth, and Fire should now deal the correct amount of damage with Rushing Jade Wind.</li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Priest</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Shadow Word: Pain now deals 25% less damage.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Warlock</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">General</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Corruption now deals 25% less damage.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Talents</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Blood Horror now checks that the Warlock has at least 5% health before casting.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Demonology</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Doom now deals 25% less damage.</li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Warrior</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Protection</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Deep Wounds now deals 50% more damage for Protection Warriors.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Shield Slam now deals 25% more damage.<br /> </li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Quests</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Flight in the Firelands: Fixed an issue where players were unable to complete the quest.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Pterrible Ptorment: Spawn rate of Tormented Skyscreamer has been increased and fixed an issue where players in certain situations were unable to complete the quest.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Pet Battles</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Gusting Grimoire is now a Rare quality companion pet.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="mar12_raids" style="color: #ffb100; outline: none;"></a>Raids, Dungeons, and Scenarios</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Our lead encounter designer offers their thoughts on feedback regarding raid boss hotfixes.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Throne of Thunder</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Horridon<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Reduced the health of adds in the Horridon encounter by 15% for 10-player normal mode and 10% for 25-player normal mode.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Lei Shen<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where images of Past Self created by Alter Time could be killed during the encounter.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Megaera<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Reduced the health of Megaera's heads in 10-player normal and heroic modes.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Zandalari Council<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Kazra'jin's Reckless Charge should no longer hit players twice at the point of impact.</li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Scholomance</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue in Challenge Mode where players may not receive credit for killing Lilian Voss.<br /> </li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">PvP</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Malevolent Gladiator's Endgame now matches Malevolent Gladiator's Reprieve in PvP Power and PvP Resilience. The additional 274 PvP Power has been replaced with 274 PvP Resilience.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Battlegrounds</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Secondary stats on heirloom items should now scale correctly while inside a Battleground.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="mar12_items" style="color: #ffb100; outline: none;"></a>Items</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Protections for unlucky streaks have been added for trinkets that use the RPPM (real procs per minute) system.<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Activation chance for trinket effects on a pull has been increased.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Every time the trinket fails to activate, there's an increasing chance that it will activate.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Increased the activation chance for agility and strength trinkets from Throne of Thunder by 10%.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Increased the activation chance for intellect and spirit trinkets from Throne of Thunder by 5%.<br /> </li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Bug Fixes</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where players may be unable to obtain Isle of Thunder daily quests for Stage 2.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where some players may be unable to loot Isle of Thunder rare spawns.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Players will no longer get dismounted when flying over the Shrine of Goldrinn.<br /> </li>
</ul>
</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="mar11" style="color: #ffb100; outline: none;"></a>March 11</span></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Classes</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Rogue</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Blind should now break on damage from Frozen Orb.<br /> </li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Quests</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Beast of Fable: Players should now be able to obtain credit for defeating Greyhoof.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">More Giant Dinosaur Bones and Many More Giant Dinosaur Bones can now only be completed once per day.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="mar11_creatures" style="color: #ffb100; outline: none;"></a>Creatures</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Players visiting a different realm are no longer eligible to receive loot from Oondasta or Nalak, The Storm Lord. A forum thread discussing the reasoning for this change have been created.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue that could cause Oondasta to not award loot to some players.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fetid Meat Pile now properly lets players that are sufficiently far away to drop out of combat.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Zandalari Dinomancers now have a much lower chance to drop the Zandalari Anklerender, Footslasher, Kneebiter, and Toenibbler.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="mar11_raids" style="color: #ffb100; outline: none;"></a>Raids, Dungeons, and Scenarios</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where Throne of Thunder raid bosses may not drop the proper amount of tier tokens for players in 10/25-player normal and heroic modes.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where Luck of the Draw would sometimes be incorrectly applied to Challenge Mode groups.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Throne of Thunder</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Combustion now deals 100% of the player’s damage to Primordius while the player is under the effects of Fully Mutated.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Reduced the health of The Council of Elders for 10-player normal and heroic mode.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue with Durumu the Forgotten where Life Drain's stun was not transferring correctly.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Reduced the health of the Gurubashi, Amani, Drakkari, and Farraki adds on the Horridon encounter.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Iron Qon for 25-player normal and heroic modes had the following change: The amount of damage dealt by Unleashed Flame and number of people needed to trigger Unleashed Flame had been reduced.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Iron Qon for 10/25-player normal modes had the following changes: Shatter damage have been reduced by 20%, damage from Arching Lightning have been reduced by 10%, and Rising Anger stacks more slowly.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Scholomance</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where Lilian Voss' Dark Blaze was invisible.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Temple of Ahn’Qiraj</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">The Prophet Skeram and any illusions created during the encounter no longer drop loot or provide reputation when killed. This is a temporary change to address an issue with the encounter.<br /> </li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Battlegrounds</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue with latency near the beginning of a Battleground.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Professions</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Blacksmithing</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Creation of Lightning Steel Ingots now requires at least one of the factions to have unlocked the Thunder Forge.<br /> </li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Items</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Saurok Ritualist's Sacrificial Dagger is no longer bind-on-equip (BoE).<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Bug Fixes</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">The Skin of the Saurok disguise in Ihgaluk Crag will no longer cancel Druid Moonkin and Tree of Life forms.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where Worgen were unable to use Two Forms after crossing into a coalesced zone while in combat.<br /> </li>
</ul>
</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="mar7" style="color: #ffb100; outline: none;"></a>March 7</span></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Classes</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Hunter</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Marksmanship</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Glyph of Chimera Shot will now properly increase the healing from Chimera Shot from 5% to 7%.</li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Monk</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Chi Spheres are no longer consumed by the Monk when they are at full Chi.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Spear Hand Strike now properly causes the target to be locked out of the school of the interrupted spell.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Priest</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Holy/Discipline PvP 4-piece set bonus will no longer reduce the cooldown of Silence incorrectly.<br /> </li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Quests</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Cleaning House: Players should now be able to obtain credit for defeating Fizzy Yellow Alemental and complete the quest.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Giant Dinosaur Bone: This quest is now a proper daily quest and can only completed once each day.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Plunder the Black Temple: Door to the Den of Mortal Delights should now open properly when the player reaches the appropriate step in the quest.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">The Warren-Mother: Players should now be able to obtain credit for defeating Chaufa and complete the quest.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Where are My Reinforcements?: Players should now be able to receive completion credit after speaking with Ban Bearheart.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Creatures</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Ra'sha now scales their health based on the number of players they're engaged in combat with.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Zandalari Prospect now properly drop loot.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Pet Battles</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Experience gains from winning a Pet Battle have been reduced.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Heirlooms and experience buffs will now correctly increase the amount of experience gained from winning a Pet Battle.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">A brief explanation and list of exact changes to Pet Battle experience could be found here .<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="mar7_raids" style="color: #ffb100; outline: none;"></a>Raids, Dungeons, and Scenarios</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Ghost Iron Lockbox and Elementium Lockbox are no longer eligible for need rolls.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Mogu'shan Vaults</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Patroller's Girdle of Endless Spring should no longer appear in Cache of Mogu Riches for Druids.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Nullification Barrier once again negates the shield thrown by Feng the Accursed.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Heart of Fear</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Blade Lord Ta'yak and Wind Lord Mel'jarak as well as their minions are now affected by the Klaxxi Resonance debuff.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Throne of Thunder</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">The Mistweaver ability Revival will no longer dispel players who have any of the following effects:<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Primordius: Clear Mind, Fully Mutated, Improved Synapses, and Thick Bones</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Durumu: Dark Parasite</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Jin'rokh the Breaker: Ionization</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Crazed Storm-Caller should now be able to use the spell Storm Energy.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Roaming Fog should no longer cause Druids to drop out of shapeshift form.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Spirit Flayers now despawn when Stormbringer Draz'kil is defeated.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Spiritfire Beam will now only jump to targets less than 3 yards away.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Torment now has a duration of 10 seconds.<br /> </li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">PvP</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Season 13 one-handed weapons, excluding the Spellblade and Gavel had their cost reduced from 2250 to 1750 Honor or Conquest points respectively.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Players taking periodic damage while in PvP should no longer stand up while eating or drinking.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Big Zokk Torquewrench is going on a short leave of absence to take care of unfinished business.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Professions</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Jewelcrafting</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Primal Diamond no longer requires an anvil to craft.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Serpent's Heart no longer requires an anvil to craft.<br /> </li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Items</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Mistlurker Helm, Mistborne Hood, Mountainscaler Hide Helm, and Mountainscaler Satin Hood should display the item information correctly and appear when worn.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Overgrown Lillypad now works when on the Isle of Thunder.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Thunder Caressed Waistguard now gives a bonus to Expertise instead of Parry.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="mar7_sunsong" style="color: #ffb100; outline: none;"></a>Sunsong Ranch</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">The way to obtain Work Order quests on the Sunsong Ranch farm has changed. The quests will be given while harvesting crops, or by interacting with the drop-off crate.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where players could be placed into the incorrect phase after abandoning the quest, "Inherit the Earth".</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where Occupied Soil would sometimes not update correctly or become non-interactive after clearing the associated Squatting Virmen.</li>
</ul>
</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
</div>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="mar5" style="color: #ffb100; outline: none;"></a>March 5</span></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="mar5_classes" style="color: #ffb100; outline: none;"></a>Classes</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Death Knight</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Frost</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Icy Talons now increases attack speed by 30% (was 25%).</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Might of the Frozen Wastes now increases melee attack damage by 20% (was 15%).</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Threat of Thassarian now increases the damage of Frost Strike by 50% (was 40%).</li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Monk</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">General</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Stance of the Fierce Tiger now increases the damage done by 10% (was 20%).</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Mistweaver</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Mistweaver Monks no longer favor non-caster weapons with higher DPS on damage calculations for abilities that are based on weapon damage.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Muscle Memory is now automatically learned at level 20 (was level 65).</li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Paladin</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Retribution</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Templar's Verdict should now work properly with Seal of Justice.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Holy PvP 4-piece set bonus no longer causes Eternal Flame to generate a charge of Holy Power.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Priest</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">General</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Shadow Word: Pain now deals 25% more damage<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">.</strong></li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Discipline</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Atonement healing granted from critical strikes now heal for the correct amount.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Shadow</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Shadowy Apparitions will no longer pursue targets that are actively stealthed.</li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Rogues</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Assassination</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Assassin's Resolve now increases the Rogue's damage by 25% (was 20%).</li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Warlock</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Destruction</em><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fire and Brimstone version of Incinerate now deals the correct amount of damage.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Shadowburn now properly generates 2 Burning Embers after killing a target that yields experience or honor.<br /> </li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Quests</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where quest items could drop less frequently than intended.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Players should now be able to speak with Waterspeaker Goria to complete the quest, "The Ritual".<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Creatures</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Shapeshifted players should now be able to use Lightning Rods when fighting Electromancer Ju'le.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Risen Ancestors spawn rate has been increased.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Pet Battles</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Sleep effects should now break properly when a pet is attacked.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Raids, Dungeons, and Scenarios</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Living Sand now has 15% less health.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Items</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Sunreaver Beacon and Kirin Tor Beacon no longer share the same cooldown.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Sunsong Ranch</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Work orders to plant a crop no longer award gold.<br /> </li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">UI</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Players should no longer see or hear chat from other player's NPCs during the introduction to the Isle of Thunder<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">.</strong><br /> </li>
</ul>
</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" id="hotfix_compile" name="hotfix_compile" style="color: #ffb100; outline: none;"></a>Hotfix Compilation</strong></span></div>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;">World of Warcraft Patch 5.2 Hotfixes</span></strong></div>
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<tr style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<img src="http://bnetcmsus-a.akamaihd.net/cms/forum_icon/0W01PKT6OS301288055869097.gif" style="border: 0px; height: 30px; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; width: 33px;" /></div>
</td><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="general" style="color: #ffb100; outline: none;"></a>General</strong></span></div>
</td></tr>
</tbody></table>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Noblegarden</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Brightly Colored Eggs now spawn more frequently.</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Sunsong Ranch</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Work orders to plant a crop no longer award gold.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">The way to obtain Work Order quests on the Sunsong Ranch farm has changed. The quests will be given while harvesting crops, or by interacting with the drop-off crate.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where players could be placed into the incorrect phase after abandoning the quest, "Inherit the Earth".</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where Occupied Soil would sometimes not update correctly or become non-interactive after clearing the associated Squatting Virmen.<br /> </li>
</ul>
<div style="border: 0px; clear: both; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Classes</strong></span></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Our lead systems designer share the reasoning behind some recent class changes.</li>
</ul>
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<tr style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<img alt="" src="http://bnetcmsus-a.akamaihd.net/cms/forum_icon/FALKFMBBEMHW1288055837785.gif" style="border: 0px; height: 30px; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; width: 33px;" /></div>
</td><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="dk" style="color: #ffb100; outline: none;"></a><span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;">Death Knight</span></strong></div>
</td></tr>
</tbody></table>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">General</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where Chilblains may fail to apply its snare effect.</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Blood</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Rune Strike now deals 25% more damage.</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Frost</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Howling Blast had its area-of-effect splash damage equal to 50% of the damage taken by the primary target (down from 65%).</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Icy Talons now increases attack speed by 30% (was 25%).</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Might of the Frozen Wastes now increases melee attack damage by 20% (was 15%).</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Threat of Thassarian now increases the damage of Frost Strike by 50% (was 40%).</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Unholy</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Unholy Frenzy damage will no longer break crowd-control effects that break on damage.<br /> </li>
</ul>
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<tr style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<img src="http://bnetcmsus-a.akamaihd.net/cms/forum_icon/NRBEX3PV0KPH1288055857693.gif" style="border: 0px; height: 30px; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; width: 33px;" /></div>
</td><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="druid" style="color: #ffb100; outline: none;"></a>Druid</strong></span></div>
</td></tr>
</tbody></table>
<div style="border: 0px; clear: both; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">General</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Symbiosis will now cancel properly if the Druid and the target remains separated for a period of time.</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Item Sets</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Tier-15 Feral Druid 2-piece set bonus should now work correctly with Savage Roar while Glyph of Savagery is active.<br /> </li>
</ul>
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<tr style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<img src="http://bnetcmsus-a.akamaihd.net/cms/forum_icon/75SC9Y9ZUYHL1288055895690.gif" style="border: 0px; height: 30px; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; width: 33px;" /></div>
</td><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="hunter" style="color: #ffb100; outline: none;"></a>Hunter</strong></span></div>
</td></tr>
</tbody></table>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">General</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Dire Beast summons should now have the Avoidance aura.</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Marksmanship</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Glyph of Chimera Shot will now properly increase the healing from Chimera Shot from 5% to 7%.<br /> </li>
</ul>
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<tr style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<img src="http://bnetcmsus-a.akamaihd.net/cms/forum_icon/WJR71RF90Z181288055909966.gif" style="border: 0px; height: 30px; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; width: 33px;" /></div>
</td><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="mage" style="color: #ffb100; outline: none;"></a>Mage</strong></span></div>
</td></tr>
</tbody></table>
<div style="border: 0px; clear: both; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">General</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Incanter's Ward is no longer transferred to a Mage who Spellsteals it, but is dispelled from the target.</li>
</ul>
<div style="border: 0px; clear: both; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Talents</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Frost Bomb now deals 40% more damage.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Frost Bomb now deals 60% of its damage when used against other players, down from 80%.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Living Bomb now deals 40% more damage.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Living Bomb now deals 70% of its damage when used against other players, down from 100%.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Nether Tempest now deals 40% more damage.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Nether Tempest now deals 70% of its damage when used against other players, down from 100%.</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Item Sets</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Tier-15 Fire/Frost 4-piece set bonus should now properly increase Frostbolt's chance to activate Fingers of Frost effect.<br /> </li>
</ul>
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<tr style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<img src="http://bnetcmsus-a.akamaihd.net/cms/forum_icon/YIFDLG3IMMT91348557272988.png" style="border: 0px; height: 30px; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; width: 33px;" /></div>
</td><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="monk" style="color: #ffb100; outline: none;"></a>Monk</strong></span></div>
</td></tr>
</tbody></table>
<div style="border: 0px; clear: both; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">General</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Chi Spheres are no longer consumed by the Monk when they are at full Chi.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Chi Wave should now correctly bounce between targets that are in range.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Spear Hand Strike now properly causes the target to be locked out of the school of the interrupted spell.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Stance of the Fierce Tiger now increases the damage done by 10% (was 20%).</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Charges of Mana Tea, Tigereye Brew, and Elusive Brew will now be removed after the Preparation buff wears off in Battlegrounds.</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Mistweaver</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Mistweaver Monks no longer favor non-caster weapons with higher DPS on damage calculations for abilities that are based on weapon damage.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Muscle Memory is now automatically learned at level 20 (was level 65).</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Windwalker</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Spirits summoned by Storm, Earth, and Fire should now deal the correct amount of damage with Rushing Jade Wind.</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Item Sets</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Tier-15 Brewmaster 2-piece set bonus should now correctly increase Stagger by 12%.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Tier-15 Mistweaver 2-piece set bonus should now increase the healing of Renewing Mist by the correct amount.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed a situation where Tier-15 Mistweaver 2-piece set bonus could cause Renewing Mist to heal more than intended.<br /> </li>
</ul>
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<tr style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<img src="http://bnetcmsus-a.akamaihd.net/cms/forum_icon/GQP563QMH24P1288055940834.gif" style="border: 0px; height: 30px; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; width: 33px;" /></div>
</td><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="paladin" style="color: #ffb100; outline: none;"></a>Paladin</strong></span></div>
</td></tr>
</tbody></table>
<div style="border: 0px; clear: both; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Talents</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Divine Purpose should no longer activate from unsuccessful attempts to cast Inquisition.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Hand of Purity no longer reduces the damage dealt by effects that ignore immunities.</li>
</ul>
<div style="border: 0px; clear: both; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Retribution</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Templar's Verdict should now work properly with Seal of Justice.</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Item Sets</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Holy PvP 4-piece set bonus no longer causes Eternal Flame to generate a charge of Holy Power.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where Word of Glory or Eternal Flame did not work when both Divine Purpose and Tier-15 Protection Paladin 2-piece set bonus was present.<br /> </li>
</ul>
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<tr style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<img src="http://bnetcmsus-a.akamaihd.net/cms/forum_icon/1X9TKHDKKG5Q1288055947053.gif" style="border: 0px; height: 30px; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; width: 33px;" /></div>
</td><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="priest" style="color: #ffb100; outline: none;"></a>Priest</strong></span></div>
</td></tr>
</tbody></table>
<div style="border: 0px; clear: both; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">General</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">For Discipline Priests with Divine Aegis, Prayer of Healing criticals should now heal for the correct amount.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Power Word: Solace should now correctly have a chance to activate item and enchantment effects.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><s>Shadow Word: Pain now deals 25% more damage<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">.</strong></s></li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><s>Shadow Word: Pain now deals 25% less damage.</s></li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Discipline</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Atonement healing granted from critical strikes now heal for the correct amount.</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Shadow</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Shadowy Apparitions will no longer pursue targets that are actively stealthed.</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Item Sets</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Holy/Discipline PvP 4-piece set bonus will no longer reduce the cooldown of Silence incorrectly.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Tier-15 Discipline/Holy 4-piece set bonus should summon a Golden Apparition that now heals for the correct amount and can activate Divine Aegis.<br /> </li>
</ul>
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<tr style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<img src="http://bnetcmsus-a.akamaihd.net/cms/forum_icon/2I4XJW6A6UZY1288055986502.gif" style="border: 0px; height: 30px; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; width: 33px;" /></div>
</td><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="rogue" style="color: #ffb100; outline: none;"></a>Rogue</strong></span></div>
</td></tr>
</tbody></table>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">General</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Blind should now break on damage from Frozen Orb.</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Assassination</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Assassin's Resolve now increases the Rogue's damage by 25% (was 20%).</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Combat</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Blade Flurry now has a range of 8 yards, up from 5 yards, and will only hit targets that are within the Rogue's line-of-sight.<br /> </li>
</ul>
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<tr style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<img src="http://bnetcmsus-a.akamaihd.net/cms/forum_icon/PGMZEQJORZPG1288056015531.gif" style="border: 0px; height: 30px; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; width: 33px;" /></div>
</td><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="shaman" style="color: #ffb100; outline: none;"></a>Shaman</strong></span></div>
</td></tr>
</tbody></table>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">General</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Chain Heal now heals for 20% more.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Healing Rain now heals for 20% more.</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Restoration</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Earthliving Weapon now heals for 20% more.<br /> </li>
</ul>
<table border="0" cellpadding="0" cellspacing="0" style="border-collapse: collapse; border-spacing: 0px; border: 0px; font-size: 12px; margin: 0px; outline: 0px; padding: 0px;"><tbody style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">
<tr style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<img src="http://bnetcmsus-a.akamaihd.net/cms/forum_icon/YRBGSL7DIECD1288056063119.gif" style="border: 0px; height: 30px; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; width: 33px;" /></div>
</td><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="warlock" style="color: #ffb100; outline: none;"></a>Warlock</strong></span></div>
</td></tr>
</tbody></table>
<div style="border: 0px; clear: both; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">General</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Corruption now deals 25% less damage.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Demonic Gateway should no longer despawn when the casting Warlock moves far away.</li>
</ul>
<div style="border: 0px; clear: both; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Talents</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Blood Horror now checks that the Warlock has at least 5% health before casting.</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Destruction</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fire and Brimstone version of Incinerate now deals the correct amount of damage.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Shadowburn now properly generates 2 Burning Embers after killing a target that yields experience or honor.</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Demonology</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Doom now deals 25% less damage.<br /> </li>
</ul>
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<tr style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<img src="http://bnetcmsus-a.akamaihd.net/cms/forum_icon/H8GHR7PJKXKQ1288056067274.gif" style="border: 0px; height: 30px; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; width: 33px;" /></div>
</td><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="warrior" style="color: #ffb100; outline: none;"></a>Warrior</strong></span></div>
</td></tr>
</tbody></table>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Glyphs</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Glyph of Die by the Sword should now only apply its effect for Warriors that have that it set as an active glyph.</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Protection</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Deep Wounds now deals 50% more damage for Protection Warriors.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Shield Slam now deals 25% more damage.<br /> </li>
</ul>
<table border="0" cellpadding="0" cellspacing="0" style="border-collapse: collapse; border-spacing: 0px; border: 0px; font-size: 12px; margin: 0px; outline: 0px; padding: 0px;"><tbody style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">
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<img src="http://bnetcmsus-a.akamaihd.net/cms/forum_icon/VYPKYIKLU8CM1288055968664.gif" style="border: 0px; height: 30px; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; width: 33px;" /></div>
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<span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="quests" style="color: #ffb100; outline: none;"></a>Quests</strong></span></div>
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<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where quest items could drop less frequently than intended.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Be Raptor: Fixed an issue where the final cutscene may not display correctly. Players should now be able to obtain completion credit and turn the quest in.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Beast of Fable: Players should now be able to obtain credit for defeating Greyhoof.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Captive Audience: Fixed an issue with Rune Prisons that prevented new captives from spawning.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Cleaning House: Players should now be able to obtain credit for defeating Fizzy Yellow Alemental and complete the quest.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Crumbled Chamberlain: Statue pieces now do not despawn when looted, allowing other players to loot the statue piece as well.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Extended Shore Leave: This quest has been temporarily removed from quest rotation to address an issue with the Zandalari Warship.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Flight in the Firelands: Fixed an issue where players were unable to complete the quest.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Giant Dinosaur Bone: This quest is now a proper daily quest and can only completed once each day.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Liquid Gold: Players should now be able to loot supply crates and complete the quest.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Lunk's Adventure: Rendan's Weakness: Iron Summit Guards should now join the conga line, allowing players to complete the quest.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">More Giant Dinosaur Bones and Many More Giant Dinosaur Bones can now only be completed once per day.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Plunder the Black Temple: Door to the Den of Mortal Delights should now open properly when the player reaches the appropriate step in the quest.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Pterrible Ptorment: Spawn rate of Tormented Skyscreamer has been increased and fixed an issue where players in certain situations were unable to complete the quest.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Stone Cold: Fixed an issue where players were unable to interact with Grave Guardian statues.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">The Ritual: Players should now be able to speak with Waterspeaker Goria to complete the quest.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">The Warren-Mother: Players should now be able to obtain credit for defeating Chaufa and complete the quest.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">To the Skies!: Fixed an issue where players would remain on Thunderwing and be unable to progress to Stage 3.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Where are My Reinforcements?: Players should now be able to receive completion credit after speaking with Ban Bearheart.<br /> </li>
</ul>
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<img src="http://bnetcmsus-a.akamaihd.net/cms/forum_icon/SW7JQRNIKK8A1288055993735.gif" style="border: 0px; height: 30px; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; width: 33px;" /></div>
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<span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="creatures" style="color: #ffb100; outline: none;"></a>Creatures</strong></span></div>
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<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Players visiting a different realm are no longer eligible to receive loot from Oondasta or Nalak, The Storm Lord. A forum thread discussing the reasoning for this change have been created.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Oondasta</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Oondasta's health had been reduced by 50% .</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Oondastas for everyone! Oondasta now respawns much more frequently.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Oondasta should no longer drop Terrorful Weave for Discipline and Holy Priests, and Girdle of Dimorphodontics should no longer drop for Mages and Warlocks.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue that could cause Oondasta to not award loot to some players.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Nalak</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Players of both factions are now eligible to receive loot from Nalak when at least one of the factions has fully unlocked the Isle of Thunder.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where some players may not receive loot after defeating Nalak.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Arcanital Mara'kah's barrier spell now lasts 30 seconds, up from 20 seconds.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Exchange Guards have resumed their stance of not interfering with players engaged in Horde/Alliance hostilities(PvP combat).</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fetid Meat Pile now properly lets players that are sufficiently far away to drop out of combat.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Itoka's Strange Metal Ingot can now be looted by multiple players.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Shapeshifted players should now be able to use Lightning Rods when fighting Electromancer Ju'le.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Ra'sha now scales their health based on the number of players they're engaged in combat with.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Risen Ancestors spawn rate has been increased.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Zandalari Beast Handler is now properly seated in a saddle while riding a Direhorrn.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Zandalari Dinomancers now have a much lower chance to drop the Zandalari Anklerender, Footslasher, Kneebiter, and Toenibbler.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Zandalari Prospect now properly drop loot.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Zandalari Warbringers are now immune to crowd control and interrupt effects. Additional information and discussion regarding this change could be found in a forum thread.<br /> </li>
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<img src="http://bnetcmsus-a.akamaihd.net/cms/forum_icon/7209Y9C1S2621288055958886.gif" style="border: 0px; height: 30px; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; width: 33px;" /></div>
</td><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="pet" style="color: #ffb100; outline: none;"></a>Pet Battles</strong></span></div>
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<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">General</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Experience gains from winning a Pet Battle have been reduced.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Heirlooms and experience buffs will now correctly increase the amount of experience gained from winning a Pet Battle.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">A brief explanation and list of exact changes to Pet Battle experience could be found here.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Sleep effects should now break properly when a pet is attacked.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Resilient should now properly prevent Critter pets from being stunned by Rupture.</li>
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<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Battle Pets</strong></div>
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<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Gusting Grimoire is now a Rare quality companion pet.<br /> </li>
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<img src="http://bnetcmsus-a.akamaihd.net/cms/forum_icon/80LIMPDIQEGU1288055862457.gif" style="border: 0px; height: 30px; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; width: 33px;" /></div>
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<span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="raids" style="color: #ffb100; outline: none;"></a>Raids, Dungeons, and Scenarios</strong></span></div>
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<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">The time for players to decide if they want to use a bonus roll has been increased to 3 minutes.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Ghost Iron Lockbox and Elementium Lockbox are no longer eligible for need rolls.</li>
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<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Raids</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Our lead encounter designer offers their thoughts on feedback regarding raid boss hotfixes.</li>
</ul>
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<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Throne of Thunder</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Crazed Storm-Caller should now be able to use the spell Storm Energy.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Roaming Fog should no longer cause Druids to drop out of shapeshift form.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Spirit Flayers now despawn when Stormbringer Draz'kil is defeated.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Spiritfire Beam will now only jump to targets less than 3 yards away.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Torment now has a duration of 10 seconds.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Vampiric Cave Bat now deals less damage in Raid Finder difficulty.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">The Mistweaver ability Revival will no longer dispel players who have any of the following effects:<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Primordius: Clear Mind, Fully Mutated, Improved Synapses, and Thick Bones</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Durumu: Dark Parasite</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Jin'rokh the Breaker: Ionization</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where Throne of Thunder raid bosses may not drop the proper amount of tier tokens for players in 10/25-player normal and heroic modes.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where bracers with a random secondary stat may be awarded to the wrong role through Raid Finder or bonus roll.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Assassination Rogues should no longer be receiving non-dagger agility weapons from bonus rolls and Raid Finder.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Giorgio's Caduceus of Pure Moods is no longer being awarded to Elemental and Restoration Shamans on Raid Finder difficulty or via bonus rolls.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Council of Elders</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Reduced the health of The Council of Elders for 10-player normal and heroic mode.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Reduced the penalty to damage taken from the Shadowed Soul debuff from 5% to 3% per stack on 10-player Heroic mode.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Kazra'jin's Reckless Charge should no longer hit players twice at the point of impact.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Living Sand now has 15% less health.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where the Council of Elders did not always drop 2 items on 10-player normal mode.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Dark Animus</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Dark Animus will now use its abilities at more consistent intervals.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Interrupting Jolt now deals less damage on 10/25-player Heroic mode.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Explosive Slam now deals significantly less damage on 10-player Heroic mode.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where Matter Swap could sometimes teleport players beneath the world.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Durumu the Forgotten</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Eye Sore and Mind Daggers now deal less damage on Raid Finder difficulty.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Amber Fog, Azure Fog, and Crimson Fog now remain visible after being revealed on Raid Finder difficulty.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Azure Fogs are now no longer able to be damaged by area-of-effect spells when they are not revealed.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">During the Light Spectrum phase, Yellow Eye's cone now moves more quickly on Raid Finder difficulty.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue with Durumu the Forgotten where Life Drain's stun was not transferring correctly.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Horridon</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Reduced the health of the Gurubashi, Amani, Drakkari, and Farraki adds on the Horridon encounter.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Reduced the health of adds in the Horridon encounter by an additional 15% for 10-player normal mode and 10% for 25-player normal mode.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Iron Qon</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Iron Qon for 25-player normal and heroic modes had the following change: The amount of damage dealt by Unleashed Flame and number of people needed to trigger Unleashed Flame had been reduced.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Iron Qon for 10/25-player normal modes had the following changes: Shatter damage have been reduced by 20%, damage from Arching Lightning have been reduced by 10%, and Rising Anger stacks more slowly.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where players winning a bonus roll after defeating Iron Qon on Heroic mode could receive a non-heroic version of the tier token.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Ji-Kun</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Ji-Kun's Feed Young ability should now be slightly easier to intercept.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Reduced the amount of creatures in the area leading up to Ji-Kun in Raid Finder.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Gastropod should now favor attackers that are at range.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where Bore Worms would remain submerged.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where Bow Fly Swarms would enter combat while remaining out of melee range.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Lei Shen</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where images of Past Self created by Alter Time could be killed during the encounter.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where players defeating Lei Shen did not receive credit towards the Pinnacle of Storms achievement.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where damage from Lei Shen's Crashing Thunder, Lightning Whip, Overcharge and Discharged Energy was not being reduced by Feint.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Megaera</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Reduced the health of Megaera's heads in 10-player normal and heroic modes.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Reduced the damage dealt by Megaera’s breaths and Ignite Flesh on 10-player Normal mode.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Reduced the damage dealt by Rampage on 10-player Normal mode.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Primordius</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">During the Primordius encounter, spells which dispel a single harmful effect (Sear Magic, Single Magic, or Mass Dispel) will no longer work if any of the positive effects are active on the target (Improved Synapses, Keen Eyesight, Thick Bones, Clear Mind, or Fully Mutated).</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Combustion now deals 100% of the player’s damage to Primordius while the player is under the effects of Fully Mutated.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Ra-den</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue that could prevent Ra-den from absorbing Essences of Anima/Vita as intended.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Engaging Ra-den now resets the cooldown on Reincarnation for Shamans.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Twin Consorts</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Reduced the health of Suen and Lu'lin in 25-player Heroic mode.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Suen's Fan of Flames now has a 50-yard range.</li>
</ul>
</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Heart of Fear</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Blade Lord Ta'yak and Wind Lord Mel'jarak as well as their minions are now affected by the Klaxxi Resonance debuff.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Icecrown Citadel</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where Master Looters were unable to assign Shadowfrost Shards to another player.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Mogu'shan Vaults</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Patroller's Girdle of Endless Spring should no longer appear in Cache of Mogu Riches for Druids.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Nullification Barrier once again negates the shield thrown by Feng the Accursed.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Increased the time before the gate to closes while engaging Feng the Accursed to 8 seconds, up from 3 seconds.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Temple of Ahn’Qiraj</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><s>The Prophet Skeram and any illusions created during the encounter no longer drop loot or provide reputation when killed. This is a temporary change to address an issue with the encounter.</s></li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">The Prophet Skeram has loot again and no longer creates illusions for now. He'll be back to normal in a future patch.</li>
</ul>
</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Dungeons</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where Luck of the Draw would sometimes be incorrectly applied to Challenge Mode groups.</li>
</ul>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Scholomance</strong><ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where Lilian Voss' Dark Blaze was invisible.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue in Challenge Mode where players may not receive credit for killing Lilian Voss.</li>
</ul>
</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Scenarios</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">To the Skies!: Fixed an issue where the Hail of Arrows debuff not being removed after defeating Beastmaster Horaki.<br /> </li>
</ul>
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<tr style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<img src="http://bnetcmsus-a.akamaihd.net/cms/forum_icon/R51WZLNXS8VS1288055884550.gif" style="border: 0px; height: 30px; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; width: 33px;" /></div>
</td><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="pvp" style="color: #ffb100; outline: none;"></a>PvP</strong></span></div>
</td></tr>
</tbody></table>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Season 13 one-handed weapons, excluding the Spellblade and Gavel had their cost reduced from 2250 to 1750 Honor or Conquest points respectively.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Malevolent Gladiator's Endgame now matches Malevolent Gladiator's Reprieve in PvP Power and PvP Resilience. The additional 274 PvP Power has been replaced with 274 PvP Resilience.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Players taking periodic damage while in PvP should no longer stand up while eating or drinking.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Big Zokk Torquewrench is going on a short leave of absence to take care of unfinished business.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Conquest quartermasters should now be properly stocked with PvP rings, amulets, and trinkets.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Tyrannical Conquest achievement for both factions now requires a character to obtain 25,000 Conquest points in Season 13, down from 27,000 Conquest. The tooltip and progress indicator will still display that the character needs 27,000 Conquest. This will be fixed in a future patch.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Season 13 Tyrannical weapons had their item levels increased to ilevel 498, up from ilevel 493, to match Season 12 Elite weapons.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Season 13 Malevolent Honor gear now gives more Stamina, making them comparable to Season 12 counterparts.<br /> </li>
</ul>
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<tr style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<img src="http://bnetcmsus-a.akamaihd.net/cms/forum_icon/LZUR1I7TWKB21288055964704.gif" style="border: 0px; height: 30px; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; width: 33px;" /></div>
</td><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="battlegrounds" style="color: #ffb100; outline: none;"></a>Battlegrounds and Arenas</strong></span></div>
</td></tr>
</tbody></table>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Secondary stats on heirloom items should now scale correctly while inside a Battleground.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue with latency near the beginning of a Battleground.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Eye of the Storm: Horde teams are now being awarded the proper amount of victory points when holding 3 towers.<br /> </li>
</ul>
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<tr style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<img src="http://bnetcmsus-a.akamaihd.net/cms/forum_icon/22R7411AHTXM1288055954239.gif" style="border: 0px; height: 30px; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; width: 33px;" /></div>
</td><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="professions" style="color: #ffb100; outline: none;"></a>Professions</strong></span></div>
</td></tr>
</tbody></table>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Archeology</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Mantid archeology items should now correctly award a Mantid Amber Sliver when turned in.</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Blacksmithing</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Thunderforges on the Isle of Thunder can now also function as a normal anvil and forge.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Creation of Lightning Steel Ingots now requires at least one of the factions to have unlocked the Thunder Forge.</li>
</ul>
<div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">Jewelcrafting</strong></div>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Primal Diamond no longer requires an anvil to craft.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Serpent's Heart no longer requires an anvil to craft.<br /> </li>
</ul>
<table border="0" cellpadding="0" cellspacing="0" style="border-collapse: collapse; border-spacing: 0px; border: 0px; font-size: 12px; margin: 0px; outline: 0px; padding: 0px;"><tbody style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">
<tr style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<img src="http://bnetcmsus-a.akamaihd.net/cms/forum_icon/G5JJDJHRN5FW1288055873319.gif" style="border: 0px; height: 30px; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; width: 33px;" /></div>
</td><td style="border: 0px; margin: 0px; outline: 0px; padding: 0px;"><div style="border: 0px; margin-bottom: 0.5em; margin-top: 0.5em; outline: 0px; padding: 6px 0px;">
<span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="items" style="color: #ffb100; outline: none;"></a>Items</strong></span></div>
</td></tr>
</tbody></table>
<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Protections for unlucky streaks have been added for trinkets that use the RPPM (real procs per minute) system. Additional details could be found in a forum thread titled: Real Proc Per Minute (RPPM) Trinket Changes.<ul style="border: 0px; list-style: none; margin: 0px; outline: 0px; padding: 0px 0px 0px 1em;">
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Activation chance for trinket effects on a pull has been increased.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Every time the trinket fails to activate, there's an increasing chance that it will activate.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Increased the activation chance for agility and strength trinkets from Throne of Thunder by 10%.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Increased the activation chance for intellect and spirit trinkets from Throne of Thunder by 5%.</li>
</ul>
</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">All uncommon(green) item drops from the Isle of Thunder should now be disenchantable.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Increased the cast time to perform the ritual for summonable bosses using Shan'ze Ritual Stones on the Isle of Thunder from 2 seconds to 5 seconds.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where zone drops from Throne of Thunder were incorrectly disenchanting into Haunting Spirit.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Mistlurker Helm, Mistborne Hood, Mountainscaler Hide Helm, and Mountainscaler Satin Hood should display the item information correctly and appear when worn.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Reduced the higher than intended drop rates for Shado-Pan Assault Insignia from Sunreaver Bounty.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Big Bag of Zandalari Supplies is now soulbound.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Darkmoon Card: Blue Dragon now has a reduced chance to activate its effect for characters that are level 61-69 and its effect no longer activates for characters above level 69.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Darkmoon Whistle should no longer cause other players to drop out of stealth.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Dragonmaw, Reborn now has a bonus to spellpower.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Enchant Weapon - Glorious Tyranny can no longer be used on other player's weapons and will cause bind-on-equipped items to become soulbound.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Essence of the Breeze should now only usable while on the continent of Pandaria.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Inscribed Bag of Hydra-Spawn now has an increased chance to activate its shielding effect.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Lightning-Imbued Chalice now has a greatly increased chance to generate Infinite Power.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Overgrown Lillypad now works when on the Isle of Thunder.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Ra'sha's Sacrificial Dagger now has an increased cooldown for its special ability.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Saurok Ritualist's Sacrificial Dagger is no longer bind-on-equip (BoE).</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Sunreaver Beacon and Kirin Tor Beacon no longer share the same cooldown.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">The Drakefist Hammer, Reborn now has a bonus to spellpower.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Thunder Caressed Waistguard now gives a bonus to Expertise instead of Parry.<br /> </li>
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<span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="ui" style="color: #ffb100; outline: none;"></a>UI</strong></span></div>
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<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where stage progression on the world map for Isle of Thunder was not displaying correctly for players outside the isle.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">There should no longer be a delay in displaying Isle of Thunder stage progression status on the World Map.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Reduced the amount of spam on Local Defense - Isle of Thunder channel while engaging Kirin Tor or Sunreaver NPCs.<br /> </li>
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<span style="border: 0px; font-size: 16px; margin: 0px; outline: 0px; padding: 0px;"><strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;"><a href="http://www.blogger.com/blogger.g?blogID=4895843713529468722" name="bug" style="color: #ffb100; outline: none;"></a>Bug Fixes</strong></span></div>
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<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Players should no longer see or hear chat from other player's NPCs during the introduction to the Isle of Thunder<strong style="border: 0px; color: #f4ce98; margin: 0px; outline: 0px; padding: 0px;">.</strong></li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">The Skin of the Saurok disguise in Ihgaluk Crag will no longer cancel Druid Moonkin and Tree of Life forms.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where Worgen were unable to use Two Forms after crossing into a coalesced zone while in combat.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where players may be unable to obtain Isle of Thunder daily quests for Stage 2.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where some players may be unable to loot Isle of Thunder rare spawns.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Players will no longer get dismounted when flying over the Shrine of Goldrinn.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Using a potion while under Stealth/Invisibility no longer causes the potion to go on permanent cooldown.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Tyrannical Conquest achievement should now be correctly tracking a character's Conquest gains.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where Warlocks remained in the wrong phase at The Black Temple after completing the quest Seek the Signal.</li>
<li style="border: 0px; list-style: disc; margin: 0px 0px 0px 1em; outline: 0px; padding: 0px;">Fixed an issue where some situations could cause players to not receive credit towards Pay to Slay or It Was Worth Every Ritual Stone achievement after defeating Incomplete Drakkari Colossus.</li>
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Anonymoushttp://www.blogger.com/profile/09783842817859874778noreply@blogger.com0tag:blogger.com,1999:blog-4895843713529468722.post-36188514218408741292013-04-08T03:46:00.000-07:002013-04-08T03:46:03.680-07:00Entwicklertagebuch: Mehrspielerverbesserungen<br />
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Als wir uns zusammengesetzt haben, um die in Patch 1.0.8 enthaltenen Funktionen zu planen, ist der Entschluss gefallen, das Co-op-Spiel zu verbessern. Zwar haben wir langfristig mehrere Verbesserungen geplant (wie die Änderungen des Gegenstandssystems, die Travis angesprochen hat), jedoch finden wir, dass das Spielerlebnis direkt verbessert werden kann, wenn wir es einfacher und lohnenswerter machen, gemeinsam zu spielen.</div>
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Viel hilft wirklich viel</h1>
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Seit dem ersten Tag ist es unser Ziel, Diablo III ein großartiges Mehrspieler-Spiel zu machen. Im Moment jedoch entfaltet das Spiel nicht sein volles Potenzial. Selbst wenn es euch Spaß bringt, mit euren Freunden zu spielen, fühlt es sich im Moment oft einfacher und effizienter an, allein zu spielen</div>
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Allein zu spielen, hat eine Reihe von Vorteilen. Zum Beispiel könnt ihr euren eigenen Weg festlegen. Wenn ihr etwas Bestimmtes – wie beispielsweise ein Rezept – farmt, könnt ihr das wiederholen, sooft ihr wollt. Und ihr habt die Möglichkeit, das Spiel anzuhalten, um euch anderen Dingen zuzuwenden, ohne jemanden warten zu lassen.</div>
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Natürlich sind auch Mehrspielerpartien toll und besitzen ganz eigene Vorzüge. Neue Charakter mit einer Gruppe von Freunden hochzuspielen kann ein faszinierendes Erlebnis sein. Mit anderen Spielern zusammenzuarbeiten, um Bosse zu bezwingen oder Elitegruppen im Nu auszuschalten, sorgt für großartige Farming-Durchläufe. Dann gibt es noch Wiederbelebungen und das Bannersystem – vom Farmen von Schlüsseln der Infernalen Maschine oder Organen ganz zu schweigen. Aber wo Licht fällt, fällt auch Schatten. Man muss koordinieren, wohin es geht und was man angreift, man verliert Begleiter und sucht nach Gruppen mit ähnlichen Zielen, ohne auf ein klares Spielerzuweisungssystem zurückgreifen zu können.</div>
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Hier liegt des Pudels Kern: In einer Gruppe zu spielen kann eine Menge Spaß bedeuten, aber mit Blick auf die Nachteile erscheint es oft als „nicht die Mühe wert.“ Indem wir es einfacher machen, Mitspieler zu finden, soziale Features verbessern und Gruppen direkt buffen hoffen wir, diese Wahrnehmung zu ändern.</div>
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Mehrspielerverbesserungen in 1.0.8</h1>
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Hier einige der Änderungen in Patch 1.0.8, die uns dabei helfen sollen, unsere Ziele in puncto Mehrspielermodus zu erreichen:</div>
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<strong style="border: 0px; color: #f3e6d0; margin: 0px; outline: 0px; padding: 0px;">Spielersuche-Tags</strong><br />In Patch 1.0.8 führen wir die Möglichkeit ein, sogenannte „Spielersuche-Tags“ für öffentliche Spiele festzulegen. Die Funktionsweise dieses neuen Systems ist recht simpel: Neben der Auswahl eines Schwierigkeitsgrads, einer Quest und einer MS-Stufe könnt ihr mit einem Tag angeben, wonach euch in einem öffentlichen Spiel der Sinn steht. Die Tags auf dem PTR lauten Quests, Schlüsselhüter und PvP. Wenn ihr sie auswählt, teilt ihr dem Server mit, dass ihr in einer Gruppe spielen möchtet, deren Teilnehmer das gleiche Kürzel festgelegt haben.</div>
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Hierdurch möchten wir es einfacher machen, Gruppen zu finden, die besser zu eurer Spielweise passen oder euch das bestmögliche Erlebnis während einer Mehrspielerrunde bieten. Wir werden diese Tags auf dem PTR genau im Auge behalten. Falls ihr also noch weitere Vorschläge habt, könnt ihr sie uns gerne mitteilen!</div>
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<strong style="border: 0px; color: #f3e6d0; margin: 0px; outline: 0px; padding: 0px;">Mehrspielerboni</strong><br />Viele Spieler haben bereits erkannt, dass man mit einer guten Koordination der Gruppe bessere Ergebnisse erzielt. Diesen Vorteil möchten wir nun noch ein wenig weiter ausbauen und werden daher einen Bonus für den Mehrspielermodus integrieren.</div>
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Wir arbeiten noch an den Einzelheiten des entsprechenden Stärkungszaubers, aber im Moment peilen wir eine Steigerung der Erfahrungspunkte um 10 % pro Spieler bis zu einem maximalen Bonus von 30 % bei vier Spielern an. Dieser Bonus wird mit den Boni für Monsterstärke (MS) multipliziert. Ein Beispiel: Gehen wir davon aus, dass ihr MS 10 verwendet und auf Inferno einen Erfahrungsbonus von 510 % habt. Das bedeutet, ein Monster bringt euch 610 % des normalen Erfahrungswerts (510 % mehr). In einer Vierspielerpartie bringt euch das Monster 793 % der normalen Erfahrungspunkte. Darüber hinaus erhaltet ihr noch 10 % Goldfund- und 10 % Magiefundbonus für jeden zusätzlichen Spieler, der übrigens die bisherige Begrenzung von 300 % auf diese beiden Boni übersteigen kann.</div>
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<strong style="border: 0px; color: #f3e6d0; margin: 0px; outline: 0px; padding: 0px;">Leben von Monstern</strong><br />Monster erhalten momentan 70 % Zusatzleben für jeden weiteren teilnehmenden Spieler. Diesen Bonus werden wir auf 50 % verringern. In einer Zweispielerpartie haben Monster im Vergleich zu einem Solospiel also 150 % ihres üblichen Lebens. Bei einem Spiel mit drei Teilnehmern steigt das Leben auf 200 % an, in einer Vierspielerpartie auf 250 % (im Vergleich zu 310 % in der aktuellen Version).</div>
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Hierdurch werden einige Nachteile des Spielens in Gruppen kompensiert. Im Idealfall könnt ihr nun mit jemandem spielen, der eine schlechtere Ausrüstung als ihr verwendet, und trotzdem mehr als im Einzelspiel erreichen. Außerdem habt ihr selbst dann einen größeren Vorteil im Vergleich zum Solospiel, wenn sich jemand bei einer Vierspielerpartie vorübergehend von der Gruppe entfernt (was immer mal wieder vorkommt).</div>
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<strong style="border: 0px; color: #f3e6d0; margin: 0px; outline: 0px; padding: 0px;">Alles identifizieren</strong><br />Wie zuvor bereits erwähnt, werden wir in 1.0.8 die Funktion „Alles identifizieren“ in das Spiel einbauen. Sie dient jedoch nicht nur dazu, euch das Leben leichter zu machen, sondern kann sich auch beim Co-op-Spiel als nützlich erweisen! Während unserer Tests ist deutlich geworden, dass sich Leute oftmals trennen, wenn das Inventar eines Spielers gefüllt ist und er eine beachtliche Zeit in der Stadt mit dem Identifizieren von Gegenständen verbringt. Diese Funktion sollte also dabei helfen, Spieler zusammenzuhalten.</div>
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<strong style="border: 0px; color: #f3e6d0; margin: 0px; outline: 0px; padding: 0px;">Getötete Gegner für den Archon</strong><br />Viele Zauberer unter euch nutzen den Mehrspielermodus nicht, weil sie Gegner für Archon selbst töten müssen. In 1.0.8 wird die Dauer eures Archons auch durch unterstützte Siege über ein Monster verlängert. Solang ihr also in der Nähe seid, wenn ein Monster stirbt, ist Archon länger aktiv. (Wir planen außerdem, uns andere Mechaniken wie „Leben pro getötetem Gegner“-Boni ebenfalls vorzunehmen, jedoch nicht in diesem Patch.)</div>
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<strong style="border: 0px; color: #f3e6d0; margin: 0px; outline: 0px; padding: 0px;">Kampfhinweise</strong><br />Bei Co-op-Spielen ist es gängige Praxis, „e“ im Chat einzugeben, wenn man einer Gruppe von Elitegegnern begegnet. Warum sollte dies nicht einfach das Spiel für euch übernehmen?</div>
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Ab 1.0.8 wird eine Mitteilung an die gesamte Gruppe geschickt, wenn ein Spieler einer Gruppe von Elitegegnern oder einem Schatzgoblin zum ersten Mal Schaden zufügt oder Schaden durch sie erleidet. So wissen eure Teamkollegen sofort, was ihr gefunden habt. Gleichzeitig werden die Positionen der Feinde für die anderen Spieler als Symbol auf der Minikarte angezeigt. Außerdem legen wir noch ein Kampfsymbol über euer Banner in der Stadt. Dadurch wissen dort befindliche Spieler, dass ihr gegen eine Gruppe von Elitegegnern oder einen Schatzgoblin kämpft, und an welches Banner sie sich halten müssen, um sofort loszulegen.</div>
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<strong style="border: 0px; color: #f3e6d0; margin: 0px; outline: 0px; padding: 0px;">Spieler in der Nähe</strong><br />Vergleichbar mit der Funktion in StarCraft II zeigt das „Spieler in Ihrer Nähe“-Fenster alle in Diablo III eingeloggten Spieler eures lokalen Netzwerks an. Eine tolle Funktion, wenn ihr in Wohnheimen oder Internetcafés spielt, die auch noch dabei hilft, schnell Kontakt zu Spielern vor Ort zu bekommen.</div>
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<a class="lightbox" href="https://bnetcmseu-a.akamaihd.net/cms/gallery/FA0R5559J8LF1364999588009.jpg" style="color: #d96500; outline: 0px; text-decoration: none;"><img alt="CampaignMenuPrivateChat_thumb2.jpg" data-id="9425791" src="https://bnetcmseu-a.akamaihd.net/cms/gallery/5TBE3QH5YWQ61364999589402.jpg" style="-webkit-box-shadow: rgb(0, 0, 0) 0px 0px 20px; border-bottom-left-radius: 4px; border-bottom-right-radius: 4px; border-top-left-radius: 4px; border-top-right-radius: 4px; border: 1px solid rgb(48, 14, 13); box-shadow: rgb(0, 0, 0) 0px 0px 20px; height: 140px; margin: 0px; max-width: 591px !important; outline: 0px; padding: 1px; width: 250px;" /></a><a class="lightbox" href="https://bnetcmseu-a.akamaihd.net/cms/gallery/5P3E6BHJY0GP1364999592113.jpg" style="color: #d96500; outline: 0px; text-decoration: none;"><img alt="PlayersNearYou1_thumb.jpg" data-id="9425790" src="https://bnetcmseu-a.akamaihd.net/cms/gallery/NMIO5Y7OVBJY1364999593037.jpg" style="-webkit-box-shadow: rgb(0, 0, 0) 0px 0px 20px; border-bottom-left-radius: 4px; border-bottom-right-radius: 4px; border-top-left-radius: 4px; border-top-right-radius: 4px; border: 1px solid rgb(48, 14, 13); box-shadow: rgb(0, 0, 0) 0px 0px 20px; height: 140px; margin: 0px 10px; max-width: 591px !important; outline: 0px; padding: 1px; width: 308px;" /></a></div>
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<strong style="border: 0px; color: #f3e6d0; margin: 0px; outline: 0px; padding: 0px;">Privatchat</strong><br />Außerdem erweitern wir das Spiel in 1.0.8 um Privatchats, die es euch erlauben, mit bis zu 99 eurer besten Freunde zu chatten. Stellt euch die privaten Unterhaltungen in Diablo III ähnlich zu einem Multi-User-Chat in eurem liebsten Instant-Messenger vor. Ihr erstellt keinen permanenten „Kanal“, sondern ladet einfach mehrere Leute zu einem Chat für die Dauer dieser Runde ein.</div>
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<a class="lightbox" href="https://bnetcmseu-a.akamaihd.net/cms/gallery/O8POWEMWFCEY1364999587832.jpg" style="color: #d96500; outline: 0px; text-decoration: none;"><img alt="CampaignMenuPrivateChat2_thumb2.jpg" data-id="9425792" src="https://bnetcmseu-a.akamaihd.net/cms/gallery/8L1F5BD55S2J1364999587830.jpg" style="-webkit-box-shadow: rgb(0, 0, 0) 0px 0px 20px; border-bottom-left-radius: 4px; border-bottom-right-radius: 4px; border-top-left-radius: 4px; border-top-right-radius: 4px; border: 1px solid rgb(48, 14, 13); box-shadow: rgb(0, 0, 0) 0px 0px 20px; margin: 0px; max-width: 591px !important; outline: 0px; padding: 1px;" /></a></div>
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Außerdem erweitern wir das Spiel in 1.0.8 um Privatchats, die es euch erlauben, mit bis zu 99 eurer besten Freunde zu chatten. Stellt euch die privaten Unterhaltungen in Diablo III ähnlich zu einem Multi-User-Chat in eurem liebsten Instant-Messenger vor. Ihr erstellt keinen permanenten „Kanal“, sondern ladet einfach mehrere Leute zu einem Chat für die Dauer dieser Runde ein.</div>
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<img alt="" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/QSSY7XS0AP7A1362459208796.jpg" style="-webkit-box-shadow: rgb(0, 0, 0) 0px 0px 20px; border-bottom-left-radius: 4px; border-bottom-right-radius: 4px; border-top-left-radius: 4px; border-top-right-radius: 4px; border: 1px solid rgb(48, 14, 13); box-shadow: rgb(0, 0, 0) 0px 0px 20px; font-size: 11.818181991577148px; height: 9px; line-height: 23.99147605895996px; margin: 0px; max-width: 591px !important; outline: 0px; padding: 1px; width: 550px;" /></div>
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<h1 style="border: 0px; color: #f3e6d0; font-family: 'Palatino Linotype', Times, serif; font-size: 22px; font-weight: normal; line-height: normal; margin: 0px; outline: 0px; padding: 0px;">
Test, Test ... 1 ... 2 ... 3</h1>
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Hierbei handelt es sich nur um eine kurze Übersicht der in 1.0.8 kommenden Funktionen, die ihr (gemeinsam mit weiteren Änderungen) im PTR testen können werdet, bevor sie in das Spiel implementiert werden. Macht mit, probiert die Neuerungen aus und sagt uns, was ihr davon haltet!</div>
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<em style="border: 0px; margin: 0px; outline: 0px; padding: 0px;">Wyatt Cheng ist ein Senior Technical Game Designer für Diablo III. Er experimentiert im Moment mit Rezepten aus der Molekulargastronomie. Im Namen der Wissenschaft!</em></div>
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Anonymoushttp://www.blogger.com/profile/09783842817859874778noreply@blogger.com0tag:blogger.com,1999:blog-4895843713529468722.post-84693471042057169172013-04-02T18:01:00.003-07:002013-04-02T18:01:27.274-07:00Lindsay Lohan Hits Beach in Bikini … and Bruises<br />
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<img src="http://l1.yimg.com/bt/api/res/1.2/88w3F83yBRp8b1bNH0X8Xw--/YXBwaWQ9eW5ld3M7cT04NTt3PTMwMA--/http://media.zenfs.com/en-US/blogs/omgcelebnews/12d60da5-914b-43d8-ae0b-be087af2797e_300_LindsayLohan_040213.jpg" /></div>
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Lindsay Lohan must be a serious klutz.</div>
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The rehab-bound actress hit the beach in Brazil on Monday in a navy blue bikini, but she revealed a lot more than her famous assets: a cluster of four <em>huge</em> bruises covered her left thigh (three can be seen here on the side, in addition to one on the front).</div>
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There's no way that Lohan couldn't have noticed them, so why did she choose to show them off for the cameras?</div>
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<span id="more-12148"></span>Also strange was the fact that she was sitting on the beach and wading in the water all alone, even though she arrived in South America last week with an entourage, including her boyfriend Avi Snow. As of last weekend, he was back in the States with his band, City of the Sun, in Missouri.</div>
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According to one report, Lohan made it as far as the Sao Paulo airport on Monday … only to not get on her New York City-bound flight (even though her manager did) because she wanted to stay in South America and "have fun."</div>
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Her idea of a good time? Tweeting to her millions of fans that she was pregnant, which was thankfully only an April Fools' Day joke posted a day late on April 2. She later deleted the post, and added, "Where's everyone's sense of humor?" -- which she also deleted soon after.</div>
Anonymoushttp://www.blogger.com/profile/09783842817859874778noreply@blogger.com0tag:blogger.com,1999:blog-4895843713529468722.post-36085712647554179682013-04-02T01:53:00.003-07:002013-04-02T17:57:26.740-07:00Lingerie Agrees With Nina Agdal<br />
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Nina Agdal is going to turn 21 this month so raise a glass and toast this lovely lady.</div>
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<span id="more-24951" style="border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;"></span><span style="color: #ffba01;"><img alt="Nina Agdal 1_0" src="http://img.funtasticus.com/2008/nov/031413Nina_Agdal/Nina%20Agdal%201.jpg" style="background-color: rgba(255, 255, 255, 0.701961); border: none; height: auto; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; vertical-align: bottom; width: inherit;" /></span></div>
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<span style="color: #ffba01;"><img alt="Nina Agdal 10_1" src="http://img.funtasticus.com/2008/nov/031413Nina_Agdal/Nina%20Agdal%2010.jpg" style="background-color: rgba(255, 255, 255, 0.701961); border: none; height: auto; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; vertical-align: bottom; width: inherit;" /></span></div>
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<span style="color: #ffba01;"><img alt="Nina Agdal 11_2" src="http://img.funtasticus.com/2008/nov/031413Nina_Agdal/Nina%20Agdal%2011.jpg" style="background-color: rgba(255, 255, 255, 0.701961); border: none; height: auto; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; vertical-align: bottom; width: inherit;" /></span></div>
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<span style="color: #ffba01;"><img alt="Nina Agdal 12_3" src="http://img.funtasticus.com/2008/nov/031413Nina_Agdal/Nina%20Agdal%2012.jpg" style="background-color: rgba(255, 255, 255, 0.701961); border: none; height: auto; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; vertical-align: bottom; width: inherit;" /></span></div>
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<span style="color: #ffba01;"><img alt="Nina Agdal 13_4" src="http://img.funtasticus.com/2008/nov/031413Nina_Agdal/Nina%20Agdal%2013.jpg" style="background-color: rgba(255, 255, 255, 0.701961); border: none; height: auto; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; vertical-align: bottom; width: inherit;" /></span></div>
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<span style="color: #ffba01;"><img alt="Nina Agdal 14_5" src="http://img.funtasticus.com/2008/nov/031413Nina_Agdal/Nina%20Agdal%2014.jpg" style="background-color: rgba(255, 255, 255, 0.701961); border: none; height: auto; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; vertical-align: bottom; width: inherit;" /></span></div>
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<span style="color: #ffba01;"><img alt="Nina Agdal 15_6" src="http://img.funtasticus.com/2008/nov/031413Nina_Agdal/Nina%20Agdal%2015.jpg" style="background-color: rgba(255, 255, 255, 0.701961); border: none; height: auto; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; vertical-align: bottom; width: inherit;" /></span></div>
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<span style="color: #ffba01;"><img alt="Nina Agdal 16_7" src="http://img.funtasticus.com/2008/nov/031413Nina_Agdal/Nina%20Agdal%2016.jpg" style="background-color: rgba(255, 255, 255, 0.701961); border: none; height: auto; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; vertical-align: bottom; width: inherit;" /></span></div>
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<span style="color: #ffba01;"><img alt="Nina Agdal 17_8" src="http://img.funtasticus.com/2008/nov/031413Nina_Agdal/Nina%20Agdal%2017.jpg" style="background-color: rgba(255, 255, 255, 0.701961); border: none; height: auto; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; vertical-align: bottom; width: inherit;" /></span></div>
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<span style="color: #ffba01;"><img alt="Nina Agdal 18_9" src="http://img.funtasticus.com/2008/nov/031413Nina_Agdal/Nina%20Agdal%2018.jpg" style="background-color: rgba(255, 255, 255, 0.701961); border: none; height: auto; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; vertical-align: bottom; width: inherit;" /></span></div>
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<span style="color: #ffba01;"><img alt="Nina Agdal 19_10" src="http://img.funtasticus.com/2008/nov/031413Nina_Agdal/Nina%20Agdal%2019.jpg" style="background-color: rgba(255, 255, 255, 0.701961); border: none; height: auto; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; vertical-align: bottom; width: inherit;" /></span></div>
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<span style="color: #ffba01;"><img alt="Nina Agdal 2_11" src="http://img.funtasticus.com/2008/nov/031413Nina_Agdal/Nina%20Agdal%202.jpg" style="background-color: rgba(255, 255, 255, 0.701961); border: none; height: auto; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; vertical-align: bottom; width: inherit;" /></span></div>
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<span style="color: #ffba01;"><img alt="Nina Agdal 20_12" src="http://img.funtasticus.com/2008/nov/031413Nina_Agdal/Nina%20Agdal%2020.jpg" style="background-color: rgba(255, 255, 255, 0.701961); border: none; height: auto; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; vertical-align: bottom; width: inherit;" /></span></div>
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<span style="color: #ffba01;"><img alt="Nina Agdal 21_13" src="http://img.funtasticus.com/2008/nov/031413Nina_Agdal/Nina%20Agdal%2021.jpg" style="background-color: rgba(255, 255, 255, 0.701961); border: none; height: auto; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; vertical-align: bottom; width: inherit;" /></span></div>
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<span style="color: #ffba01;"><img alt="Nina Agdal 3_14" src="http://img.funtasticus.com/2008/nov/031413Nina_Agdal/Nina%20Agdal%203.jpg" style="background-color: rgba(255, 255, 255, 0.701961); border: none; height: auto; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; vertical-align: bottom; width: inherit;" /></span></div>
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<span style="color: #ffba01;"><img alt="Nina Agdal 4_15" src="http://img.funtasticus.com/2008/nov/031413Nina_Agdal/Nina%20Agdal%204.jpg" style="background-color: rgba(255, 255, 255, 0.701961); border: none; height: auto; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; vertical-align: bottom; width: inherit;" /></span></div>
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<span style="color: #ffba01;"><img alt="Nina Agdal 5_16" src="http://img.funtasticus.com/2008/nov/031413Nina_Agdal/Nina%20Agdal%205.jpg" style="background-color: rgba(255, 255, 255, 0.701961); border: none; height: auto; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; vertical-align: bottom; width: inherit;" /></span></div>
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<span style="color: #ffba01;"><img alt="Nina Agdal 6_17" src="http://img.funtasticus.com/2008/nov/031413Nina_Agdal/Nina%20Agdal%206.jpg" style="background-color: rgba(255, 255, 255, 0.701961); border: none; height: auto; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; vertical-align: bottom; width: inherit;" /></span></div>
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<span style="color: #ffba01;"><img alt="Nina Agdal 7_18" src="http://img.funtasticus.com/2008/nov/031413Nina_Agdal/Nina%20Agdal%207.jpg" style="background-color: rgba(255, 255, 255, 0.701961); border: none; height: auto; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; vertical-align: bottom; width: inherit;" /></span></div>
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<span style="color: #ffba01;"><img alt="Nina Agdal 8_19" src="http://img.funtasticus.com/2008/nov/031413Nina_Agdal/Nina%20Agdal%208.jpg" style="background-color: rgba(255, 255, 255, 0.701961); border: none; height: auto; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; vertical-align: bottom; width: inherit;" /></span></div>
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<span style="color: #ffba01;"><img alt="Nina Agdal 9_20" src="http://img.funtasticus.com/2008/nov/031413Nina_Agdal/Nina%20Agdal%209.jpg" style="background-color: rgba(255, 255, 255, 0.701961); border: none; height: auto; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; vertical-align: bottom; width: inherit;" /></span></div>
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Anonymoushttp://www.blogger.com/profile/09783842817859874778noreply@blogger.comtag:blogger.com,1999:blog-4895843713529468722.post-11733440298893546392013-04-02T01:51:00.002-07:002013-04-02T01:55:08.866-07:00The Stunning Nina Agdal<br />
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Nina Agdal just turned 21 yesterday so she is legal to drink with in the US now. This Danish stunner will be turning heads for years to come.</div>
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<span id="more-25025" style="border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;"></span><img alt="Nina Agdal 1_0" src="http://img.funtasticus.com/2008/nov/032713_Nina_Agdal/Nina%20Agdal%201.jpg" style="background-color: rgba(255, 255, 255, 0.701961); border: none; height: auto; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; vertical-align: bottom; width: inherit;" /></div>
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<img alt="Nina Agdal 2_1" src="http://img.funtasticus.com/2008/nov/032713_Nina_Agdal/Nina%20Agdal%202.jpg" style="background-color: rgba(255, 255, 255, 0.701961); border: none; height: auto; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; vertical-align: bottom; width: inherit;" /></div>
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<img alt="Nina Agdal 3_2" src="http://img.funtasticus.com/2008/nov/032713_Nina_Agdal/Nina%20Agdal%203.jpg" style="background-color: rgba(255, 255, 255, 0.701961); border: none; height: auto; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; vertical-align: bottom; width: inherit;" /></div>
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<img alt="Nina Agdal 4_3" src="http://img.funtasticus.com/2008/nov/032713_Nina_Agdal/Nina%20Agdal%204.jpg" style="background-color: rgba(255, 255, 255, 0.701961); border: none; height: auto; margin: 0px; max-width: 100%; outline: 0px; padding: 0px; vertical-align: bottom; width: inherit;" /></div>
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Anonymoushttp://www.blogger.com/profile/09783842817859874778noreply@blogger.com0tag:blogger.com,1999:blog-4895843713529468722.post-23507709446239943232013-03-31T00:51:00.001-07:002013-04-02T01:41:41.308-07:00Joanna Krupa always bring the sexy<div style="text-align: center;">
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Anonymoushttp://www.blogger.com/profile/09783842817859874778noreply@blogger.com0tag:blogger.com,1999:blog-4895843713529468722.post-51934402117592046342013-03-31T00:29:00.002-07:002013-03-31T00:29:16.094-07:00Sharks beat Coyotes 3-2 in shootout<br />
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The way the San Jose Sharks have been playing of late, even a third-period deficit is no reason to get down.</div>
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Marc-Edouard Vlasic celebrated his 26th birthday by scoring the game-tying goal with 5 minutes left in the third period and Logan Couture got the only goal of the shootout to lead the Sharks to their fourth straight win, 3-2 over the Phoenix Coyotes on Saturday night.</div>
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''We're a confident team,'' Couture said. ''We didn't sag on the bench, stayed up and kept going after them. We knew we were playing well. ... We're confident we can come back.''</div>
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A few wins will do that. San Jose had lost seven of nine games before this current streak, falling into ninth place in the Western Conference. But four wins over six days has vaulted them into sixth place.</div>
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Joe Pavelski scored for the fourth straight game for the Sharks and Antti Niemi made 27 saves as San Jose extended its longest winning streak since opening the season with seven consecutive wins. Niemi stopped Antoine Vermette in overtime and turned aside all three shootout attempts.</div>
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''I think the confidence is going up. From where it was at the low point, you can feel it going up,'' coach Todd McLellan said. ''A lot of good things were said, as soon as we go down. Guys stuck with the game plan for the most part.''</div>
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Boyd Gordon and Radim Vrbata scored for the Coyotes, who have lost eight of their past nine games to plummet in the Western Conference standings. Jason LaBarbera made 32 saves to lose his seventh straight decision to San Jose.</div>
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''We had the lead with five minutes to play. This has to be a win,'' captain Shane Doan said. ''Every time you lose it's a lost opportunity. We're running out of games to get points in. It's getting more and more desperate - we have to find better ways to win. We have to get more points than just one.''</div>
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Couture, who blocked a shot by Vrbata with San Jose short-handed in the closing seconds of overtime, started the shootout with a goal when he came in with speed and beat LaBarbera with a forehand. Niemi ended it with a pad save against Mikkel Boedker in the third round.</div>
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The Coyotes took the lead 33 seconds into the third period when Vrbata got inside of Tommy Wingels to receive a pass in the slot from Doan. Niemi stopped Vrbata's first attempt but had no chance on the rebound that put Phoenix ahead 2-1.</div>
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The game stood there until late in the period when Vlasic pushed in aggressively behind the net with the Sharks desperate for the tying goal. Pavelski put a shot on net from a bad angle and Vlasic knocked the rebound past LaBarbera for his second goal of the season.</div>
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''They're hard to play against,'' Vlasic said. ''We needed to throw pucks on net. I did that twice, Pavs did that and we got a goal. It was a good comeback for us.''</div>
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This was the second time in three games that Phoenix allowed a late goal to tie it and then lost. Minnesota rallied to tie the Coyotes in the final minute Wednesday before winning in overtime.</div>
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''It's frustrating now,'' Vrbata said. ''We have the lead and we can't keep it. We can't close it. We couldn't find a third (goal) to put it away. We could be 3-0 on this road trip and no one would be surprised. It hard when you only play Western Conference teams - you are giving them points and losing ground with each loss.''</div>
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It was a clean game with neither team wanting to give up a power play by being too aggressive for a penalty. There was only one penalty called in regulation, a double minor for high-sticking against Phoenix's Rob Klinkhammer on Justin Braun in the second period.</div>
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The Coyotes paid for the offensive zone penalty when Pavelski took a drop pass from Joe Thornton at the blue line and blasted a shot past LaBarbera early in the second period to match a career best with a goal in four straight games.</div>
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The Sharks generated plenty of scoring chances in the first period but still trailed 1-0 because LaBarbera came up big in the net and Gordon capitalized on Phoenix's best opportunity. After a scramble for the puck near the front of the net, Gordon got there and lifted a backhand into the net to end Niemi's scoreless stretch of more than 136 minutes.</div>
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NOTES: San Jose D Jason Demers was scratched after taking a hard hit Thursday against Detroit. ... Brent Burns, who played the last nine games at forward, moved back to defense and Adam Burish played wing on a line with Thornton and Marty Havlat. ... Phoenix D Keith Yandle played in his 400th career game.</div>
Anonymoushttp://www.blogger.com/profile/09783842817859874778noreply@blogger.com0tag:blogger.com,1999:blog-4895843713529468722.post-82041457352896716512013-03-29T18:53:00.001-07:002013-03-29T18:53:10.507-07:00Ireland Baldwin Can’t Stop Showing Off Model Figure<br />
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Ireland Baldwin recently announced she’s signed a modeling contract, but in case anyone missed the news, she’s now proving it through photos.</div>
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Alec Baldwin and Kim Basinger’s 17-year-old daughter has taken to multiple branches of social media this month to show off her 6’2” fab figure. On Instagram there’s a selfie of the teen standing in her bathroom, donning just a cleavage-baring Nike sports bra and super-short spandex shorts. On Twitter, she’s got a shot of herself standing in her kitchen downing Cheerios while wearing nothing but (a different) sports bra on top. And just this week on her Tumblr account, Baldwin flaunted her toned bod in a super-sexy shot, standing at the ocean’s edge with wet hair in a skimpy bikini.</div>
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<span id="more-11748"></span>It’s no surprise the celebrity offspring turned out to be a classic (and tall!) beauty. Mom Basinger rose to fame in the ‘80s playing plenty of the “leggy blonde” roles in films like “9 1Ž2 Weeks,” “Blind Date,” and “The Marrying Man,” which, ironically, introduced her to the man she’d eventually wind up marrying, Alec Baldwin.</div>
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While she takes after her mother in the looks department, she takes after her father when it comes to oversharing on social media. Baldwin keeps his more than 1 million Twitter followers up to date on just about everything, from his confrontations with the paparazzi, to his battle with an American Airlines flight attendant, to the details of his wedding day when he married new wife Hilaria Thomas.</div>
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<br />But we’ve got to wonder what Basinger and Baldwin think of their teen daughter sharing the skimpy shots (not to mention posting pics of herself smooching a gentleman caller)? With a future modeling career ahead, they’re probably going to have to prepare themselves for even more risqué shots … and Ireland, it’s pretty clear, doesn’t seem the least bit concerned.</div>
Anonymoushttp://www.blogger.com/profile/09783842817859874778noreply@blogger.com0tag:blogger.com,1999:blog-4895843713529468722.post-88348054833438536162013-03-27T18:38:00.002-07:002013-03-27T18:38:53.680-07:0015-Pound Baby Doing Well After Scary Birth<br />
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A new mom in England got the shock of her life when the shegave birth to her son George six weeks ago—and he came out weighing a whopping 15 pounds 7 ounces.<br /><br />More from Shine: Graphic Births, Good for the Soul, in New Midwives Doc<br /><br />“He’s a little miracle—well, a big miracle, really,” Jade King, who birthed George vaginally, told the <a href="http://www.bbc.co.uk/news/uk-england-bristol-21952025" style="color: #990033; text-decoration: none;" target="_blank">BBC</a>.<br /><br />No one realized just how big George was until his head had emerged, at which point his shoulders got temporarily stuck and he went without oxygen for five minutes.<br /><br />“There was about 20-odd doctors in the room, and that’s when it got really scary,” King recalled.<br /><br />More on Yahoo!: Miracle Baby Born to Organ Transplant Patient<br /><br />Once the baby was out, he was given a 10 percent chance of survival and transferred from Cheltenham to another hospital, in Bristol. He was kept there for four and a half weeks and then went home, and just received normal results from an MRI.<br /><br />“It might just be that he’s a little big slow with his learning,” his mom added. “So hopefully it’s just minor little things.”<br /><br />George has only gained a pound since his birth, and has been wearing clothes sized for a 3-to-6-month old from day one (his mom had to give away all the newborn onesies that were awaiting him at home). He is the second-biggest baby ever born vaginally in the UK, according to various reports; the larger baby weighed just an ounce more.<br /><br />In George’s case, doctors were unsure of what caused his hugeness, the medical term for which is called macrosomia. But the condition is often caused by mom having had gestational diabetes during her pregnancy, according to the American Congress of Obstetricians and Gynecologists. </div>
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<span style="background-color: white; font-family: arial; font-size: 14px; line-height: 23px;">In addition to diabetes, another risk to moms with big babies can be post-birth hemorrhaging, New York City-based midwife Miriam Schwarzschild told Yahoo! Shine. But women with twins carry around just as much weight, she added. For huge babies, she added, risks may include enlarged organs, a fractured clavicle, and, like in George's case, oxygen deprivation. </span><br style="background-color: white; font-family: arial; font-size: 14px; line-height: 23px;" /><br style="background-color: white; font-family: arial; font-size: 14px; line-height: 23px;" /><span style="background-color: white; font-family: arial; font-size: 14px; line-height: 23px;">Both King and her doctors were shocked at George's size—which is "bizarre" to Schwarzschild. "You estimate the fetal weight, always," she said. "I mean, you didn't ever feel her or talk to her or measure her? That doesn't make any sense."</span><br style="background-color: white; font-family: arial; font-size: 14px; line-height: 23px;" /><div style="background-color: white; font-family: arial; font-size: 14px; line-height: 23px; margin-top: 11px; padding: 0px;">
<span class="yui-editorial-embed" id="yui_3_0_0-2-1364417261357199"><span class="yom-figure yom-fig-left" style="clear: none; display: block; float: left; margin-bottom: 11px; margin-right: 20px; margin-top: 6px; width: 400px;"><img alt="" class="editorial " src="http://l3.yimg.com/bt/api/res/1.2/4EbHfgtKJgxCMhb8_qksbQ--/YXBwaWQ9eW5ld3M7cT04NTt3PTQwMA--/http://l.yimg.com/os/publish-images/lifestyles/2013-03-27/0be7c73b-06b6-4aa5-abce-8caca5911b06_babygeorge.jpg" style="background-repeat: no-repeat no-repeat; border: 0px; display: block;" title="George with parents Jade and Ryan King. Photo: YouTube via BBC" width="400" /><span class="legend" style="background-color: #eeeeee; color: #414141; display: block; font-size: 12px; line-height: 1.7em; margin: 0px; padding: 8px 10px;">George with parents Jade and Ryan King. Photo: YouTube via BBC</span></span></span>Meanwhile, the large babies themselves face a higher risk of high blood pressure, diabetes, and stroke later in life.<br /><br />Though babies this huge are rare, they are certainly not unheard of—and, according to at least one recent study, inOregon, they are becoming even more commonplace. Oregon has seen at least two 14-pound-plus babies born every year since 2005. In 2012, in China, a 15.5-pound baby boy was born, via C-section, setting a countrywide record. A 19-pound baby was born via C-section in Indonesia in 2011. And, that same year in Texas, a 16-pound baby boy was born—sans C-section—and promptly nicknamed “Moose.”<br /><br />According to the Guinness World Records, Ann Bates gave birth to the biggest newborn ever, in 1879 in Ohio, when her baby weighed in at a whopping 23 pounds, 12 ounces. He died within a day. But a 22-pound, 8-ounce baby born in Italy, in 1955, survived. </div>
Anonymoushttp://www.blogger.com/profile/09783842817859874778noreply@blogger.com1tag:blogger.com,1999:blog-4895843713529468722.post-54131117568128333532013-03-26T18:07:00.003-07:002013-03-26T18:07:45.683-07:00Fantasy Baseball: All-Value team, 2013<br />
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<em>They say timing is everything. That might be giving "timing" a little bit too much credit. But at least in the case of fantasy baseball drafts, it's spot on. When 2013 comes to an end, you can count on <a href="http://baseball.fantasysports.yahoo.com/b1/keystosuccess" style="color: #a1abb2; text-decoration: none;">this page</a> to be top-heavy with players that not only had successful fantasy campaigns, but were also afterthoughts on draft day. With that in mind, here's an All-Value team for 2013 - again, it's all about the timing (ADP).</em></div>
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<strong>First Base - Chris Davis, Baltimore (Yahoo! ADP 160, Y! '12 rank 89):</strong> Players that can hit 30 home runs don't grow on trees, especially those that can also do it with a batting average above .250. Without question, Davis had some difficulty with the batting average aspect of things at times in Texas, but one shouldn't cement their opinions about a player when he is in his early 20s. Davis hit well above .300 during his minor league career and is sitting on a .258 mark (hardly a fantasy deal breaker) through 436 career MLB games, which includes his two-year slump in Texas. Sure, he strikes out a lot, but that certainly doesn't make him unique on fantasy cheat sheets. A middle-of-the-order hitter with Davis' power upside belongs in the same neighborhood (No. 122 ADP) as that of Ike Davis, another young first baseman who projects similarly.</div>
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[<strong>Baseball 2013 from Yahoo! Fantasy Sports: Join a league today!</strong>]</div>
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<strong>Second Base - Aaron Hill, Arizona (Yahoo! ADP 70, Y! '12 rank 26):</strong> Hill is the seventh second sacker off the board, on average, in Yahoo! live drafts. But he finished No. 2 in fantasy value at the position a year ago. So the assumption here is that most aren't fully buying into what he did in his first full season in Arizona. My question is, what part don't you believe? The 26 home runs? Well, he hit totals of 36 and 26 in back-to-back seasons in Toronto in '09 and '10. What about the .302 average? He hit .315 in his first 33 games with the Diamondbacks in '11, and he recorded three full seasons in Toronto with a batting average of .286 or better. As for the run production and steals, none of his '12 numbers were career highs. A .280/25/80/80/10 line in '13 is well within Hill's grasp, which means owners should consider moving him up about a round-and-a-half on their draft boards.</div>
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<strong>Third Base - Aramis Ramirez, Milwaukee (Yahoo! ADP 79, Y! '12 rank 23):</strong> Although consistency is king in our roto racket, Ramirez somehow manages to get the shaft. Let's review Ramirez's record: .289 or better in nine of past 12 seasons; 25-plus home runs 10 of past 12; 90-plus RBIs nine of past 12 ... we're talking Hall of Fame credentials, and he's still only 34 years old. Consider him at least 20 picks earlier than his current ADP, and also think about buying some extra insurance at the hot corner for the first couple months of the season - Ramirez has become notorious for his April/May dry spells. But once June comes around, you'll want to ride his bat for all it's worth.</div>
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<strong>Shortstop - Alcides Escobar, Kansas City (Yahoo! ADP 177, Y! '12 rank 126):</strong> While Escobar was going mostly undrafted last season, fantasy owners were busy paying top dollar (No. 44 ADP in '12) for shortstop Elvis Andrus. Yet, when the when the final numbers were counted for last year's campaign, it was Escobar out in front of Andrus in the Yahoo! rankings. If the .275 average, 30 steals and 80 runs that Andrus offers is so important to you, save yourself some cash and wait about 6-8 rounds later for Escobar.</div>
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<span class="yom-figure yom-fig-right" style="clear: both; display: block; float: right; margin-bottom: 11px; margin-left: 20px; margin-top: 6px; width: 310px;"><img alt="" class="alignright size-full wp-image-31300" height="463" src="http://l1.yimg.com/bt/api/res/1.2/vP7iw0eQAcDnuoi2GQLD3Q--/YXBwaWQ9eW5ld3M7cT04NTt3PTMxMA--/http://media.zenfs.com/en/blogs/sptusfantasyexperts/mlb_pagan_inline_310_463.gif" style="background-repeat: no-repeat no-repeat; border: 0px; display: block;" title="A Pagan offering won't cost much on draft day (Getty)" width="310" /><span class="legend" style="color: #414141; display: block; font-family: arial; font-size: 12px; line-height: 1.7em; margin: 5px 0px 0px; padding: 0px;">A Pagan offering won't cost much on draft day (Getty)</span></span></div>
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<strong>Catcher - Ryan Doumit, Minnesota (Yahoo! ADP 221 , Y! '12 rank 249):</strong> In one-catcher leagues, Doumit is an ideal late-round target. At this point in his career, he's more of a DH/OF than a catcher, which is just the way you should like it - the less time in the line of fire behind the plate, the better. With a likely 450-plus at bats, Doumit has proven he can deliver a batting average north of .275 to go with double digit home runs and solid (for the position) run production. Ignore the ADP/Rank numbers next to Doumit's name, as they don't apply as well for catchers. Just recognize that Doumit was a top 10 fantasy catcher value last season that you can get, on average, as the No. 15 backstop in '13 drafts.</div>
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<strong>Outfield - Angel Pagan, San Francisco (Yahoo! ADP 168 , Y! '12 rank 82):</strong> Pagan is a career .281 hitter that has averaged 33 steals over the past three seasons and is coming off a year in which he set a career high in Runs (95) despite hitting out of the leadoff spot for the Giants in just 80 games. Expected to settle in at the top of San Francisco's batting order full-time this season, Pagan is a proven three-category helper in fantasy, one that should be going, based on his '12 numbers (that are definitely repeatable), much higher than where he's currently landing.</div>
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<strong>Outfield - Torii Hunter, Detroit (Yahoo! ADP 208 , Y! '12 rank 49):</strong> At 37 years of age, Hunter seems to be a clear victim of ageism among the fantasy community this spring. The guy is showing no seasons of deviating from the standard .280/20/80/80/10 fantasy lines that he's been churning out for the past dozens seasons. The underlying numbers do point to a reasonable amount of luck for Hunter in his top 50 Yahoo! finish last season, and hitting behind Mike Trout certainly didn't hurt. But a spot in front of Miguel Cabrera and Prince Fielder, and following Austin Jackson isn't too shabby, either. So, while you should count on some regression for Hunter in '13, just know that he keeps himself in excellent condition and has landed near the top of a lineup that finished seventh in MLB in OPS last season.</div>
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<strong>Outfield - David Murphy, Texas (Yahoo! ADP 252 , Y! '12 rank 159):</strong> Murphy's Law in Texas for the past half decade has been .285/15/60/60/10. For most of that time, he's played the role of a left-handed platoon partner. But after posting a .845 OPS in 75 ABs against southpaws last season and given Josh Hamilton's defection, Murphy is in line to play a bigger role in the Rangers' outfield than ever before. He will likely lose 10-20 points off last season's average (.304) with a more steady diet of left-handed pitching, but he could also set career highs in every other fantasy category, which is a more than acceptable tradeoff for fantasy owners.</div>
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<strong>Starter - Marco Estrada, Milwaukee (Yahoo! ADP 175, Y! '12 rank 182):</strong> Among those with at least 120 IP last season, Estrada ranked third in K/BB (4.93), eighth in K/9 (9.30) and 16th in OBP Allowed (.285). In his final 102.1 IP of '12, Estrada delivered a 3.34 ERA, 1.15 WHIP and 109 Ks, ranking as a top 30 fantasy starter from late June to season's end. He's currently the No. 47 starter taken on average in Y! drafts. Do the math, and recognize the bargain.</div>
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<strong>Closer - Glen Perkins, Minnesota (Yahoo! ADP 189, Y! '12 rank 136):</strong> For my money, Perkins is the safest (if there is such a thing at closer) cheap saves option on the board. He's going No. 22 among relievers in Yahoo! drafts, but after he settled in as the Twins closer, he was the sixth best ninth-inning stopper in fantasy over the second half of '12. He's a strike-throwing machine that doesn't have issues getting right-handed hitters out despite being a southpaw. Perkins struggled earlier in his career as a starter, but his ERA has settled in at 2.50 and he's getting better than a K per IP the last two seasons as a full-time reliever.</div>
Anonymoushttp://www.blogger.com/profile/09783842817859874778noreply@blogger.com0tag:blogger.com,1999:blog-4895843713529468722.post-53458567128508125712013-03-21T20:35:00.001-07:002013-03-21T20:35:13.095-07:00NATO Chief: Box-Office Downturn Due to Glut of R-Ratings<br />
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The box office's doldrums can be blamed on a lack of diversity, National Association of Theatre Owners President and CEO John Fithian told reporters Thursday.</div>
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In particular, Fithian said that a lack of family films and a glut of violent action movies contributed to sluggish ticket sales.</div>
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Through last weekend the domestic box office was down 12.9 percent to roughly $1.9 billion, according to Box Office Mojo.</div>
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"The diversity of the movie slate in first quarter was just not there," Fithian said.</div>
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"We had a lot of movies rated R that included a lot of violence," he added. "And those movies can sell, but not when that's all you've got."</div>
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That may be the case, but moviegoers have been able to resist the charms of big-budget confections that are more family-friendly like "Jack the Giant Slayer," which has grossed a lackluster $55 million stateside despite carrying a $195 million production budget. </div>
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Fithian said he was "pretty confident" about the rest of the year, but said that it would be difficult to match last spring's success, mainly because "The Hunger Games" proved to be such a blockbuster. He also pointed out that films like "The Lorax" and "The Vow" got last year off to a roaring start, while this one has kicked off with a whimper.</div>
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"It was the first quarter in 2012 that was out of control record breaking," he said.</div>
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However, with a slate of films that includes "Man of Steel" and "The Hangover Part III," Fithian said the box office should have some more life as the temperatures rise. He noted that last summer was actually down 2.5 percent from the previous year.</div>
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The box office may have a hard time matching 2012's blockbuster holiday season. The popularity of films like "The Hobbit" and "Skyfall" helped ring the year out on a festive note, with the box office up a massive 16 percent.</div>
Anonymoushttp://www.blogger.com/profile/09783842817859874778noreply@blogger.com0tag:blogger.com,1999:blog-4895843713529468722.post-33364767671766156762013-03-20T21:02:00.000-07:002013-03-20T21:02:38.733-07:00Transformers 4 Plot Unveiled by Michigan Film Office<br />
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Thanks to the Michigan Film Office, the plot synopsis for Michael Bay's "Transformers 4" was unveiled on Wednesday.</div>
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The story details -- involving "an ancient, powerful Transformer menace" and a group of scientists trying to harness the technological power from previous transforming aliens -- were slipped when announcing that the Paramount production was approved for a tax incentive to film in Detroit. A Michigan Film Office press release reads:</div>
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"As humanity picks up the pieces, following the conclusion of 'Transformers: Dark of the Moon,' Autobots and Decepticons have all but vanished from the face of the planet. However, a group of powerful, ingenious businessman and scientists attempt to learn from past Transformer incursions and push the boundaries of technology beyond what they can control – all while an ancient, powerful Transformer menace sets Earth in his crosshairs. The epic adventure and battle between good and evil, freedom and enslavement ensues." </div>
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<strong>Also read:</strong> Michael Bay Casts Irish Unknown in 'Transformers 4,' Denies Reboot Rumors</div>
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Bay has been tight lipped about any plot details, other than being clear that the movie is not a reboot and it picks up four years after the events that took place in "Dark of the Moon." </div>
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With Shia LaBeouf out of the picture, Mark Wahlberg is playing the lead human role in the sequel, while Bay cast Irish (and mostly unknown) actor Jack Reynor in January.</div>
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"The story makes a very natural transition, and reason as to why we have a whole new cast," Bay wrote in the casting announcement. "This 'Transformers' will feel very different then the last three. We are embarking on a new trilogy."</div>
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"Transformers 4" will be the third film in the franchise to shoot scenes in Detroit, making 2009's "Transformers: Revenge of the Fallen" the only exception. The latest production was awarded a $20 million incentive on nearly $82 million projected in-state expenditures. </div>
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The franchise has grossed over $2.6 billion at the global box office.</div>
Anonymoushttp://www.blogger.com/profile/09783842817859874778noreply@blogger.com0tag:blogger.com,1999:blog-4895843713529468722.post-75846756739345702502013-03-19T20:52:00.002-07:002013-03-19T20:52:44.476-07:00Jane Got A Gun Loses Director; Lynne Ramsay Walks Away From Western With Natalie Portman<br />
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Natalie Portman's latest picture was supposed to start shooting Tuesday, but they've lost something important – the director.</div>
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Lynne Ramsay, the British filmmaker who impressed arthouse audiences with "We Need To Talk About Kevin" and "Morvern Callar," has reportedly walked off her latest project, "Jane Got A Gun." The Western was to begin photography in Santa Fe, but director Ramsay, who helped develop the project, never reported to set, and producers are now scrambling to find a replacement.</div>
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"Jane Got A Gun," which tells the story of a woman who turns to her former lover for help when a gang of outlaws storms her farm to take revenge on her husband, was originally set to star Natalie Portman, Michael Fassbender, and Joel Edgerton. However, a week before shooting was scheduled to start, Fassbender left the cast, supposedly due to conflicts brought on by his role in "X-Men: Days of Future Past." Jude Law quickly came on board, but now, with Ramsay out of the picture, "Jane" seems to be in limbo.</div>
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While Ramsay has yet to release a statement about her departure, producer Scott Steindorff has spoken to the press, and he's not happy. "I have millions of dollars invested, we’re ready to shoot, we have a great script, crew and cast," Steindorff said. "I’m shocked and so disappointed someone would do this to 150 crew members who devoted so much time, energy, commitment and loyalty to a project, and then have the director not show up. It is insane somebody would do this to other people. I feel more for the crew and their families, but we are keeping the show going on, directors are flying in, and a replacement is imminent."</div>
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While Steindorff seems eager to keep to project on schedule, finding a director willing to step in overnight on a project tailored to another filmmaker's tastes should be a tall order. The new director would presumably also have to meet the approval of Ms. Portman, who in addition to playing the leading role is also a co-producer on "Jane Got A Gun" with Steindorff.</div>
Anonymoushttp://www.blogger.com/profile/09783842817859874778noreply@blogger.com0tag:blogger.com,1999:blog-4895843713529468722.post-60059715029664738222013-03-18T21:37:00.002-07:002013-03-18T21:37:21.192-07:00Fred: Neymar should stay in BrazilFluminense<span style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.453125px;"> striker </span>Fred<span style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.453125px;"> believes compatriot </span>Neymar<span style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.453125px;"> should remain in Brazil amid the endless speculation linking him with a move abroad.</span><br style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.453125px;" /><br style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.453125px;" /><span style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.453125px;">The 21-year-old is one of the most sought-after talents in world football and has reportedly courted the interest of European giants</span>Bayern Munich<span style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.453125px;"> and Barcelona, the latter of which is understood to be the front-runner to land the star.</span><br style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.453125px;" /><br style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.453125px;" /><span style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.453125px;">However, the 29-year-old says Neymar should refuse the allure of playing in Europe by staying local in a bid to improve the domestic game.</span><br style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.453125px;" /><br style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.453125px;" /><span style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.453125px;">"We Brazilians have to thank god to have a player like him in Brazil. We have to strengthen the chorus of support to get him to stay here, but in the end he will decide," he told reporters at a press conference in Geneva.</span><br style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.453125px;" /><br style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.453125px;" /><span style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.453125px;">"Brazilian football is at a very high level and it will help the country with the 2014 World Cup if our stars stayed close to home."</span><br style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.453125px;" /><br style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.453125px;" /><span style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.453125px;">Fred is expected to partner the Santos star in attack for Selecao's friendly with Italy on Thursday, which is followed by a clash with Russia five days later.</span>Anonymoushttp://www.blogger.com/profile/09783842817859874778noreply@blogger.com0tag:blogger.com,1999:blog-4895843713529468722.post-29492612168203757982013-03-17T20:03:00.000-07:002013-03-17T20:03:09.225-07:00Selena Gomez on Racy Spring Breakers Role<img alt="Selena Gomez on Racy Spring Breakers Role: It Was My Mom's Idea, " class="related-photo" didn="" getting="" i="" into="" know="" myself="" really="" src="http://media.zenfs.com/en_us/News/USWeekly/1363544317_spring_breakers_1.jpg" style="background-color: white; background-repeat: no-repeat no-repeat; border: 0px; float: left; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.390625px; margin: 10px 10px 10px 0px;" t="" title="" was="" what="" /><br />
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<strong>Selena Gomez</strong> felt fearless going into filming for upcoming flick <em>Spring Breakers</em>, she recently told reporters -- especially since her mom was one of her biggest advocates for doing the racy film.</div>
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"I wasn't scared. I definitely wanted to do this," she told reporters of deciding to shed her wholesome Disney image. "I thought it would be a great opportunity for me, and Harmony [Korine, the director] explained the movie perfectly and that's the reason why [I chose to do the film]."</div>
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PHOTOS: Selena Gomez at the <em>Spring Breakers</em> premiere</div>
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"I didn't really know what I was getting myself into but while we were there, it was incredible to create and to play and it was liberating," she continued at the Saturday, March 16 press junket.</div>
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The 20-year-old actress joined a star-studded cast -- including fellow Disney alum <strong>Vanessa Hudgens</strong>, <em>Pretty Little Liars</em> actress <strong>Ashley Benson</strong> and Benson's rumored beau <strong>James Franco</strong> -- to tell the story of four girls who find themselves in jail after robbing restaurant to fund their spring break shenanigans.</div>
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PHOTOS: Selena's sexy red carpet style</div>
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But Gomez told <em>E! News</em> that despite any uncertainty she had initially, her mother was always one of her biggest supporters.</div>
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"She loves this kind of vibe," she said. "She's super into indie movies and indie directors … I think it was more of her pushing me and being like, you should go for it."</div>
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One of the costars' greatest fears going into film, however? Stripping down to nothing but a neon-colored bikini, she said. </div>
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PHOTOS: Selena and Justin back on the PDA</div>
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"I think it added a sense of vulnerability to the characters too when you see them in jail in that state, and a bikini adds a whole other element because they are girls and they are exposed and they should be cold and that's not really a comfortable setting," she told reporters.</div>
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This article originally appeared on Usmagazine.com: Selena Gomez on Racy Spring Breakers Role: It Was My Mom's Idea, "I Didn't Really Know What I Was Getting Myself Into"</div>
Anonymoushttp://www.blogger.com/profile/09783842817859874778noreply@blogger.com0tag:blogger.com,1999:blog-4895843713529468722.post-55468410052198107672013-03-15T19:18:00.001-07:002013-03-15T19:18:09.356-07:00Report: Ryan Seacrest and Julianne Hough Call It Quits<br />
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Things could get awkward the next time Julianne Hough runs into Ryan Seacrest on the red carpet.</div>
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The 24-year-old "Safe Haven" star and the host of E!'s awards season coverage and Fox's "American Idol" have split after more than two years together, according to People.</div>
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The magazine, which cites multiple unnamed sources, reports that the two are "taking a break and are living apart," and that their busy schedules drove them apart.</div>
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However, the two are reportedly in "regular contact and remain friends."</div>
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<span id="more-10284"></span>In addition to his other gigs, Seacrest, 38, is also host of a weekday morning radio show and a weekly countdown radio show, and serves as executive producer of TV series such as "Keeping up With the Kardashians." Former "Dancing With the Stars" pro Hough has starred in movies like "Footloose" and "Rock of Ages" since leaving the dance competition show in 2009.</div>
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News of the breakup ends what has not been a great week for Hough. Over the weekend, she had$100,00 worth of jewelry that Seacrest had given her stolen from her car while it was parked at a friend's house. Then on Wednesday, the actress underwent a root canal surgery.</div>
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Think her luck will change soon?</div>
Anonymoushttp://www.blogger.com/profile/09783842817859874778noreply@blogger.com0tag:blogger.com,1999:blog-4895843713529468722.post-2979264480415667042013-03-14T20:56:00.002-07:002013-03-14T20:56:54.327-07:00Trout homers for Angels in win over WSox<br />
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Mike Trout, Albert Pujols and the Los Angeles Angels showed just how potent they can be.</div>
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But manager Mike Scioscia knows it's the pitching that will determine how far this ballclub goes.</div>
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Trout homered and scored three runs, Howie Kendrick and Pujols each had two hits Thursday and the Angels roughed up John Danksin a 12-4 win over the Chicago White Sox.</div>
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Angels left-hander Jason Vargas, who made his third start, allowed two hits and a run in 4 2-3 innings.</div>
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''If we pitch we're going to be fine,'' Scioscia said. ''We've got to keep building from this.''</div>
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Trout hit his first spring training homer off Chicago starter John Danks, a solo shot that came within a few feet of leaving the stadium.</div>
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The AL's Rookie of the Year went 2 for 3 and had two RBIs. Kendrick was 2 for 3 with two runs scored and two RBI. Pujols went 2-for-3 with an RBI.</div>
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Trout, who hit 30 homers in 2012, lifted his spring average to .407.</div>
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''It's the first time we've seen him in the spring,'' Scioscia said. ''It's safe to say that he's seeing the ball well and he's playing at a high level already.''</div>
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Trout missed much of camp a year ago and was called up to the Angels in late April.</div>
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Danks is coming off left-shoulder surgery in August. He had his second consecutive rough outing. He allowed seven hits and six earned runs in 3 1-3 innings Thursday after giving up seven hits and three earned runs in 2 1-3 innings against Arizona March 9, his previous start.</div>
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White Sox's manager Robin Ventura said that he was not counting out Danks being ready for opening day.</div>
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''He's a work in progress,'' Ventura said. ''The good news is that he's not hurting. He didn't have the velocity today.''</div>
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The White Sox signed Danks to a 5-year, $65-million contract prior to the 2012 season with the intention he would anchor the rotation after ace Mark Buehrle left through free agency to Miami.</div>
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Danks made only nine starts in 2012, going 3-4 with a 5.70 ERA before being shut down.</div>
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With the emergence of Chris Sale and the return to health of Jake Peavy, Danks is now slated toward the middle of Chicago's rotation once he gets healthy.</div>
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''The results didn't show it, but this was one of my better outings,'' Danks said. ''It's a small start in the right direction. I need to see lineups like this. I'm hoping to see progress each time and I can't do that unless I'm seeing big league hitters.</div>
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''We're at the mercy of my shoulder, really,'' he said. ''I'm going to go out and keep doing what I'm doing. Hopefully we'll start to see better results starting with the next time.''</div>
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Vargas gave up his run in the third when Blake Tekotte tripled in Tyler Flowers, who reached on a walk. Scioscia lifted Vargas with two out in the fifth after Flowers hit a long double off the wall in center field.</div>
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Vargas said he mixed up his pitches more than in his previous outing, when he allowed eight hits and four runs in five innings March 9 vs. Colorado.</div>
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''To have the secondary stuff working and to see them swinging and missing is good,'' Vargas said. ''Last time I was leaving (pitches) up and getting hammered.''</div>
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Chicago's Dewayne Wise hit his second homer, off Angels' reliever Scott Downs in the sixth.</div>
Anonymoushttp://www.blogger.com/profile/09783842817859874778noreply@blogger.com0tag:blogger.com,1999:blog-4895843713529468722.post-91964263927988036272013-03-11T18:49:00.004-07:002013-03-11T18:49:37.515-07:00Gerard Butler Admits to Sleeping With Brandi Glanville: ‘I Didn’t Know She Was Going to F**king Tell People’<br />
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If there's one thing we know about Brandi Glanville, it's that she's not good at keeping secrets.</div>
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After the "Real Housewives of Beverly Hills" star kissed and told last year that she had slept with Gerard Butler (and rated his skills "11 out of 10"), she was publicly embarrassed when he later responded, "Who is Brandi Glanville?" in response to a question about the roll in the hay by a paparazzo.</div>
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<span id="more-9466"></span>But now, Butler is clearing up the confusion. During an interview with Howard Stern on Monday morning, the "Olympus Has Fallen" actor explained that he had met Glanville at a beach party and the two "had a little fun" one afternoon … but he never bothered to learn her last name.</div>
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Fast forward to January 2012, "I'm walking down the street and this pap … says 'Brandi Glanville says you’re great in bed!'" Butler told Stern. "And you know what I said: 'Who's Brandi Glanville?' because one, I didn’t know her last name," he added laughing, "and two, I didn’t know she was a celebrity and I didn’t know she was going to f**king tell people about it!"</div>
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After his gaffe, Butler, 43, admits he felt bad because he insulted the single mother of two when he admitted he had no clue who she was. "Then I worked it out and was like, 'Oh, that's who that is' and I called and said 'I'm not very happy you did that' because there are certain things you keep a little private. 'I'm sorry I said I didn’t know who you were,'" he also recalled telling Glanville "because she was in tears."</div>
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Butler also dished on his new girlfriend, model/actress Madalina Ghenea. "I'm in deep-like," he told Stern. "She's amazing."</div>
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Anonymoushttp://www.blogger.com/profile/09783842817859874778noreply@blogger.com0tag:blogger.com,1999:blog-4895843713529468722.post-80631862741848735542013-03-10T22:50:00.002-07:002013-03-10T22:50:53.117-07:00Older Friends Sharing Time Are Sharing Kisses As Well<br />
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<span class="yshortcuts" id="lw_1362978022413_1">DEAR ABBY</span>: I am a semi-retired widow in my 60s. A few months ago I started spending time with a man I work with. We would see each other once or twice a month, strictly as friends. Our "dates" ended with a platonic hug.</div>
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About a month ago, a hug turned into an embrace. A week later, the embrace became a <span class="yshortcuts" id="lw_1362978022413_2">passionate kiss</span>. Since then, whenever we get together -- now once or twice a week -- we spend a good portion of our time together "making out." We love the way each other kisses.</div>
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The problem is, we're still just friends. There is no desire on the part of either of us to take the relationship up a notch. What do we do? We should not be kissing a friend the way we do, but we can't seem to stop.</div>
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We're not hurting anyone. We have tried meeting only in public places, but there is still the goodnight kiss. I never thought I'd need this kind of advice at my age. Must we stop spending time together? -- FLABBERGASTED IN WISCONSIN</div>
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DEAR FLABBERGASTED: Not in my opinion. I assume you're both eligible. This is the way relationships develop, and you would be foolish not to see where it leads. As of now, a kiss is still a kiss. Let me hear from you in a month.</div>
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DEAR ABBY: I am writing on behalf of hairstylists. We are busy people. Our time is money. We rarely even stop for lunch. Clients who come in talking on their cellphones are a real problem for us because they slow us down.</div>
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I have had clients jump up from my chair to answer their cellphone in the middle of a haircut -- hair flying everywhere. I have had to do a haircut <i>around</i> a cellphone, with the client switching the phone from ear to ear! These are not even important calls -- just casual conversations.</div>
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The lack of courtesy is ridiculous, and it seems to be getting worse. I would like people who do this to think twice before subjecting their stylist to it. They should put their phones on silent, get their hair cut or colored, and talk on their own time! -- FED UP IN NEBRASKA</div>
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DEAR FED UP: You are not helpless. This is happening because you have allowed it. If you can't find the gumption to tell your customers you don't want them using their cellphones while they're in your chair, then post a sign on your mirror that reads "Cellphones Not Allowed."</div>
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DEAR ABBY: I am a new bride. I love my husband very much, but I've encountered a problem I don't know how to handle. My husband and I were together for six years before we got married and were engaged for three. We eloped to Las Vegas (it wasn't planned) and had a "proper" celebration with friends and family later.</div>
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My husband makes comments that suggest I dragged him and tricked him into marrying me. I know he's only kidding, but it's very hurtful. I don't know how to let him know his comments really hurt my feelings. It makes me feel like he's ashamed of our marriage. -- NEWLYWED IN CALIFORNIA</div>
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DEAR NEWLYWED: The squeaky wheel gets the grease. The next time your husband does it, speak up. Explain that his attempts at humor are hurtful, not to mention insulting. Ask him if he regrets marrying you. (If the answer is yes, it's important that you know it <i>now</i>.) Clear communication is the key to a strong marriage, and so is respect for one's partner, which he appears to be lacking.</div>
Anonymoushttp://www.blogger.com/profile/09783842817859874778noreply@blogger.com0tag:blogger.com,1999:blog-4895843713529468722.post-85051043074546221572013-03-08T19:15:00.004-08:002013-03-08T19:15:30.577-08:00Danielle Fishel Stuns On Maxim Cover; Did She Date Boy Meets World Co-Star Ben Savage?<br />
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<img alt="Danielle Fishel on Maxim April 2013 -- Maxim" src="http://l3.yimg.com/bt/api/res/1.2/BQeqx8RAj77w1KzVk0ZziQ--/YXBwaWQ9eW5ld3M7aD00NzQ7cT04NTtzbT0xO3c9MzUw/http://media.zenfs.com/en_ca/News/AccessHollywood/184102.jpg" title="Danielle Fishel on Maxim April 2013 -- Maxim" /></div>
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Danielle Fishel seems to be getting hotter with age!</div>
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The former "Boy Meets World" star (soon-to-be "Girl Meets World" bombshell) graces the cover of Maxim's April issue in lingerie and opened up to the mag about her "BMW" heydays - including whether she and co-star Ben Savage were ever an off-screen item.</div>
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PLAY IT NOW: Zendaya Goes Dancing, Quvenzhane Wallis’ New Gig & Switched At Birth Sneak Peek - Young Hollywood Roundup</div>
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PHOTOS: Stars In Their Underwear</div>
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"No! That [dating] rumor was entirely my fault because I once said, on 'The Tyra Banks Show,' that Ben and I went on a date, and that turned into 'Danielle and Ben dated,'" she explained. "We went on one date, when I was about 15, and by the time the dinner was over we realized mutually that we were more like family than lovers."</div>
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VIEW THE PHOTOS: Funny Ladies! The Glorious Women Of TV Comedy</div>
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While Ben and Danielle were not a match, the 31-year-old beauty did find her soulmate (she tutored him in math while pursuing her bachelor's degree) and the two got engaged last year.</div>
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The actress said the first thing she noticed about her fiancé was a "Mortal Kombat" tattoo he has on his calf - an ode to the popular video game of the '90s.</div>
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"I'm not a huge tattoo person, but I loved it," she said, adding that she has two tattoos - both of which she wishes she could remove.</div>
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VIEW THE PHOTOS: Through The Years: TV’s Favorite Families</div>
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PHOTOS: Celebrity Tattoos</div>
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"I would get [them] laser-removed but I'm afraid that they'll look weird," she said. "I have one on the back of my neck, and I have a tramp stamp."</div>
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VIEW THE PHOTOS: Former Child Stars</div>
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As previously reported on AccessHollywood.com, if the "Girl Meets World" pilot - which begins 10 years after the events of "Boy Meets World," with Topanga (Danielle) and Cory (Ben Savage) married with kids - is picked up, the series could land on Disney Channel's 2013-14 schedule.</div>
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-- Erin O'Sullivan</div>
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Copyright 2013 by NBC Universal, Inc. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.</div>
Anonymoushttp://www.blogger.com/profile/09783842817859874778noreply@blogger.com0tag:blogger.com,1999:blog-4895843713529468722.post-10341194347973684102013-02-22T23:58:00.002-08:002013-02-22T23:58:27.684-08:00Kobe scores 40, Lakers hold off Blazers 111-107<br />
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Kobe Bryant scored 40 points, Dwight Howard had 19 points and 16 rebounds, and the Los Angeles Lakers capped a trying week with a gritty 111-107 victory over the slumping Portland Trail Blazers on Friday night.</div>
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Hours after longtime Lakers owner Jerry Buss was buried, and a day after a moving memorial service punctuated by eulogies from Bryant and other franchise greats, the team got back to basketball with a much-needed victory at Staples Center.</div>
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Bryant scored 11 points in the final 5 1/2 minutes and the Lakers won for the seventh time in 10 games. They remained ninth in the Western Conference playoff race, 3 1/2 games behind Houston for the final spot with 26 remaining. Portland trails Los Angeles by 1 1/2 games.</div>
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Howard, looking for his sixth rebounding title in seven seasons, came in averaging an NBA-best and 11.8 boards per game. The Lakers are 19-12 when he gets double digits in rebounds, and 11 of those losses have come on nights when he grabbed 14 or more. They wasted 26 boards in a home loss to Denver on Jan. 6, and 20 in a Dec. 11 loss at Cleveland.</div>
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Antawn Jamison scored 16 points off the bench, helping to hand Portland its season-worst seventh straight loss. The Trail Blazers have lost five straight road games and 10 of their last 11 away from the Rose Garden.</div>
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J.J. Hickson had 22 points and 11 rebounds for Portland, and Nicolas Batum also scored 22. Two-time All-Star LaMarcus Aldridge finished with 15 points in 34 foul-plagued minutes after picking up his fifth personal with 8 minutes remaining.</div>
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Damian Lillard added 19 points. All of Portland's starters scored in double figures, while the bench produced just 14 points.</div>
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Portland led 82-80 after three quarters, and the lead changed hands five times before Steve Nash's layup gave the Lakers a 107-105 lead with 1:44 to play. Bryant fumbled the ball out of bounds on the Lakers' next possession, but the Blazers couldn't capitalize and Bryant closed it out with four free throws in the final 13 seconds.</div>
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Hickson, who came in fifth in the NBA with a 56.5 field goal percentage, shot 8 for 10 in the first half and had 16 points - including a 20-footer with 2.6 seconds on the clock to give the Blazers a 55-53 lead at the break.</div>
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Howard had 15 points and eight rebounds in the first half.</div>
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Lakers forward Metta World Peace played almost 9 1/2 minutes before taking his first shot, an airball on a 3-point attempt. But his next shot was a successful 3 that gave Los Angeles a 37-32 lead with 8:46 left in the second quarter.</div>
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Meyers Leonard, the Blazers' 7-foot-1 backup center, picked up three fouls in his first 5 1/2 minutes on the floor and finished with four points in 13 minutes.</div>
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NOTES: The Lakers (27-29) haven't been under .500 this deep into a season since 1993-94, when they were 21-35 after 56 games and finished 33-49. That was the first of only two times that the team didn't make the playoffs during Buss' term as owner, which began in 1979-80. ... The Lakers are 5-13 when Bryant commits five or more turnovers. ... Bryant hit a 3-pointer in the first quarter that snapped his string of 16 consecutive misses from behind the arc. He is only 2 for 39 since Jan. 20, when he misfired on his last two attempts. ... Hickson was 11 for 15 from the field, extending his club-record streak to 18 consecutive games of shooting 50 percent or better. ... No Lakers player scored 30 or more points in the team's previous 17 games since Jan. 15, when Bryant and Howard each had 31 in a 104-88 home win against Milwaukee. The only time that Bryant sat out the fourth quarter during that stretch was Feb. 7 at Boston, when he had 27 in a 116-95 loss. ... The Blazers haven't lost more than seven straight games in the same season since 2005-06, when they dropped their final eight and 19 of their last 20. They begin a four-game homestand Sunday against the Celtics, who have beaten Portland six straight times and won 13 of the past 14 meetings. ... The Blazers have lost six straight road games against the Lakers, and are 5-20 against them at Staples Center since the arena opened in 1999-00.</div>
Anonymoushttp://www.blogger.com/profile/09783842817859874778noreply@blogger.com0tag:blogger.com,1999:blog-4895843713529468722.post-42616930454297894782013-02-22T18:01:00.003-08:002013-02-22T18:01:49.283-08:00Drew Peterson enters prison for murder sentence<br />
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Less than 24 hours after screaming out his innocence in court, <span class="yshortcuts" id="lw_1361580186808_1">Drew Peterson</span> was transferred to an Illinois prison to begin serving his 38-year sentence for the murder of this third wife.</div>
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The former suburban <span class="yshortcuts" id="lw_1361580186808_4">Chicago police officer</span>, whose case attracted widespread media attention and inspired a TV movie, entered the maximum-security <span class="yshortcuts" id="lw_1361580186808_3">Stateville prison</span> outside Joliet early Friday. Prison officials said he could eventually be moved after an evaluation period.</div>
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A judge sentenced him Thursday for the 2004 drowning death of his fourth wife, Kathleen Savio. He's also a suspect in the disappearance of his fourth wife, Stacy Peterson. Savio's death was originally ruled an accident, but it was re-examined after <span class="yshortcuts" id="lw_1361580186808_2">Stacey Peterson</span> vanished in 2007 and eventually ruled a homicide.</div>
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Peterson, 59, had faced up to 60 years in prison. He will get four years' credit for time he already served in jail.</div>
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"I had prepared him for 60," one of his attorneys, <span class="yshortcuts" id="lw_1361580186808_5">Joe Lopez</span>, said Friday. "He felt good ... He thought he might get more."</div>
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Peterson will likely remain at a maximum-security facility because he was convicted of first-degree murder, but his fame and status as a former police officer, which could make him a target of fellow inmates, may factor into a decision about where he is housed, Department of Corrections spokeswoman <span class="yshortcuts" id="lw_1361580186808_7">Stacey Solano</span> said Friday.</div>
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Appearing calm as he sat to address the judge at Thursday's sentencing, the usually calm Peterson suddenly exploded. Looking at Savio's family, he leaned into a microphone and shouted, "I did not kill Kathleen!" He then made a 30-minute statement, during which he cried, shook uncontrollably and stopped several times to regain his composure.</div>
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At one point, he challenged the lead prosecutor, Will County State's <span class="yshortcuts" id="lw_1361580186808_6">Attorney James Glasgow</span>, to look him in the eyes. Glasgow laid down his pen, folded his arms and looked straight back at Peterson.</div>
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"Never forget what you've done here," Peterson, his eye narrowing, told him. Glasgow later told reporters that Peterson's scream gave everyone in court a glimpse at the "psychopath" who killed Savio.</div>
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On Friday, Lopez said his client still believed he had been railroaded by Will County prosecutors.</div>
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"He is looking forward to getting out of Will County," Lopez said.</div>
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Anonymoushttp://www.blogger.com/profile/09783842817859874778noreply@blogger.com0tag:blogger.com,1999:blog-4895843713529468722.post-48714032126465439082013-02-21T18:28:00.003-08:002013-02-21T18:28:57.996-08:0049ers' Jenkins looks to rebound after rookie flop<span style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px;">Although his team made it all the way to the Super Bowl, </span>San Francisco 49ers<span style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px;"> general manager Trent Baalke was asked to discuss less pleasant issues with the media at the NFL Scouting Combine on Thursday.</span><br />
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<span style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px;">What will he do with demoted quarterback </span>Alex Smith<span style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px;">? Was he concerned with the lack of productivity from last year's draft class, especially that of wide receiver A. J. Jenkins, their first-round pick who saw minimal playing time?</span><div style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px; margin-top: 11px; padding: 0px;">
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<span style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px;">Baalke has not made a decision on Smith, but reported that Jenkins is expected to begin working harder on self-improvement beginning this week.</span><div style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px; margin-top: 11px; padding: 0px;">
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<span style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px;">Smith was sidelined by a concussion in November and remained a backup when second-year quarterback </span>Colin Kaepernick<span style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px;"> made the offense more dynamic with a stronger arm and exceptional running ability that was showcased in a run-option series.</span><div style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px; margin-top: 11px; padding: 0px;">
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<span style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px;">Baalke had dinner with Smith and talked with him, but admits he still does not have a definite plan on what to do with the popular veteran quarterback. He stammered and sidestepped when asked if trading Smith was an option.</span><div style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px; margin-top: 11px; padding: 0px;">
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<span style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px;">"There's, uh, I think that's part of it, " Baalke said. "We're going to look at all options available. Are we going to trade him for sure? That hasn't been decided."</span><div style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px; margin-top: 11px; padding: 0px;">
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<span style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px;">Not even after what he called "a great meal and a great discussion" with Smith and the quarterback's wife, Liz.</span><div style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px; margin-top: 11px; padding: 0px;">
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<span style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px;">"I can't say enough good things," Baalke said of Smith. "If you ask anyone in the organization, they'll say the same thing. He is a pro's pro. Have nothing but great respect for him, his family. And we're certainly going to do everything in our power to make the best decision for everyone involved."</span><div style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px; margin-top: 11px; padding: 0px;">
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<span style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px;">ESPN.com reported it was "highly, highly, highly unlikely" the 49ers would release Smith, citing sources, and would only trade him. However, Smith's trade value is in question based on a conspicuous lack of interest in him as a free agent last year. While the 49ers were reportedly eyeing another free agent, Peyton Manning, Smith visited the Miami Dolphins, who had a dire need for a quarterback. But there was not even an offer made to Smith, according to the Dolphins.</span><div style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px; margin-top: 11px; padding: 0px;">
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<span style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px;">As the 49ers prepare for a 2013 draft in which they have 14 picks, Baalke was asked to reflect on the lack of production from Jenkins', who was the 30th player selected last year. He was healthy all season, but was active for only three games, played in 37 offensive snaps and dropped the only pass thrown to him.</span><div style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px; margin-top: 11px; padding: 0px;">
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<span style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px;">Baalke said Jenkins' main problem was an inability to pick up the 49ers offense.</span><div style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px; margin-top: 11px; padding: 0px;">
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<span style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px;">"He's a young guy that came out of a college system that's taken a while to grasp to the pro system," Baalke said. "It's not a work ethic issue, it's not a skill set issue. It's learning the craft at the pro level. And that's a position historically that some have adapted to more quickly than others."</span><div style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px; margin-top: 11px; padding: 0px;">
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<span style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px;">However, the lanky receiver was criticized for not working out hard enough.to help fit in as a pro. That criticism became louder when it was learned that Jenkins did not follow through after accepting an invitation to work out with Hall of Famer Jerry Rice.</span><div style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px; margin-top: 11px; padding: 0px;">
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<span style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px;">Jenkins recently said he would join Kaepernick at CES Performance in Atlanta. Kaepernick has a reputation for his diligent work habits. However, Jenkins was a no-show last week when Kaepernick and two other receivers, Ricardo Lockette and Chad Hall, began workouts.</span><div style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px; margin-top: 11px; padding: 0px;">
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<span style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px;">Baalke said Jenkins was expected to join the other players this week.</span><div style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px; margin-top: 11px; padding: 0px;">
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<span style="background-color: white; font-family: Georgia, Times, 'Times New Roman', serif; font-size: 14px; line-height: 22.450000762939453px;">"We're very confident in his ability as we were when we drafted him," Baalke said. "And now it's time for him to go back to work, and this offseason is going to be a big offseason. These guys -- we've always said -- their biggest growth is between Year 1 and Year 2. So we're expected that to happen this year, and certainly in AJ's case."</span>Anonymoushttp://www.blogger.com/profile/09783842817859874778noreply@blogger.com0